The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

  • sadreality@kbin.social
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    1 year ago

    He cash out his stock, tried this clown moved as he was instructed by the BoD, it didn’t work.

    He gets more money and he gets to exit…

    Nothing to celebrate. They will try something similar soon enough and by then public will be beaten up enough to accept it as it happen with everything else.

    Enshitification appears to be unstoppable.

    Vote with your money and feet folks

    • knotthatone@lemmy.one
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      1 year ago

      Yes, this is totally a symbolic move and nothing has meaningfully changed at Unity. Riccitiello is probably walking away with many millions of dollars and the rest of the leadership team who were fully onboard with the new licensing plan are still there. Once the negative press dies down, Unity will try something equally shitty again.

      Developers would be foolish to trust this company ever again.

      • blindsight@beehaw.org
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        1 year ago

        Thankfully, this has been an eye opener for many to the risks of building a business that’s dependent on a closed platform. We’ll see how it shakes out, but there’s a lot more buzz about Godot than there ever had been in the past.

  • JokeDeity@lemm.ee
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    1 year ago

    Nice postering, but CEOs are not ideas guys, this likely wasn’t even his brain child. The people responsible are still likely there and will continue to push the company in the wrong direction.

    • Naatan@lemmy.one
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      1 year ago

      Whether or not it was his idea is irrelevant, he’s the one who approved it.

      • JokeDeity@lemm.ee
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        1 year ago

        I mean, realistically these days nothing gets done without the investment boards decision. Investors control fucking everything, and IMO are directly the root cause of the enshitification of everything.

        • Naatan@lemmy.one
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          1 year ago

          Sure. And whether he was a sacrificial goat here is not for us to know. But let’s not pretend that the CEO had no responsibility.

  • Sina@beehaw.org
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    1 year ago

    As a consumer I will not buy newly made Unity games anymore. Whatever they might do now does not matter, because with the new TOS they can walk back on this at any time. Asking fees for installs on games that were made with a recent enough version of Unity that will prompt the developers to remove them from the stores.

    If they wanted to regain trust, they would rectify the TOS that allows for garbage like this, but I don’t see that happening…

    • beefcat@beehaw.org
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      1 year ago

      You’re hurting indie devs more than Unity.

      Lots of indie devs have been working on their games for years and have no choice but to release on their current version of Unity. If everybody did what you’re doing, they would all fail and go out of business.

  • Norgur@discuss.tchncs.de
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    1 year ago

    So the Unity stakeholders were less willing to let John do the "if you want something no one’s gonna accept, announce something even more horrible and then release a ‘we heard you’ statement where you announce the thing you wanted in the first place as comprise " bullcrap?

  • meseek #2982@lemmy.ca
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    1 year ago

    If they wrote his exit arc into a movie I’d be like “Hollywood rolls eyes”, but here it is IRL

  • Uniquitous@lemmy.one
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    1 year ago

    I’ve worked in software development for over 20 years, and I stand by what I said. If you’re that tied to a specific implementation, you’ve fucked yourself and you deserve to fail. You can copy most of your resources over, the rest is just a matter of porting your logic.