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    • BURN@lemmy.world
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      10 months ago

      I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.

      Same problem the windows phones had

      • TonyTonyChopper@mander.xyz
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        10 months ago

        The vast majority of “apps supported on Vision” will act as a floating screen in front of you. So essentially the same as a typical iPad app. Doubt it takes any development time at all

        • BURN@lemmy.world
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          10 months ago

          Have you ever worked with Apple SDKs? They’re kinda a mess. They’d still need a dedicated team to build, support and manage the app, and they clearly don’t feel it’s worth it.

          It’s still 4-5 full time developers at least. Probably a full few teams also including marketing, legal and a few other departments.

        • erwan@lemmy.ml
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          10 months ago

          The same could be said of iPhone apps on iPad but Apple still forces you to make specific dev for the iPad.

        • 5redie8@sh.itjust.works
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          10 months ago

          This is how Windows Mixed Reality operated (Back when UWP was still a thing) and it actually worked great.

    • Bakkoda@sh.itjust.works
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      10 months ago

      This is just businesses slowly shrinking back to their actual valuation. No one’s shelling out a thirty percent gratituity just to be involved with very expensive vr.

    • phoneymouse@lemmy.world
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      10 months ago

      Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!

      The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.

      So, not sure why Apple gets singled out here.

  • aluminium@lemmy.world
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    10 months ago

    Thats a big oof. Imagine buying this thing, going into the Appstore and not even finding YouTube and Spotify! Would immediately dampen my mood.

    This feels a bit like Smartwatches (Android Wear and Apple Watch) all over again for me. Where already at launch the third party “App” selection was really underwhelming with Major Apps like Youtube, Spotify, … absent and it never getting much better.

    But I get it. Apple always talks a big game about how much they love developers and how awesome they are but in reality they treat them like shit. Now Apple needs them and they give Apple this middle finger. Rightfully so!

  • RagingRobot@lemmy.world
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    10 months ago

    You could just load them in The web app anyways. It wouldn’t make sense for them to put dev resources on building an app for an unproven platform.

  • TurboDiesel@lemmy.world
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    10 months ago

    Why bother putting in the effort of developing and testing an app for a totally new platform that Tim Apple and 3 other people will use?

    • kirklennon@kbin.social
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      10 months ago

      As a practical matter all they have to do is not proactively block their iPad apps from being available, which is the default.

      Literally zero effort: Their iPad app is available for the Vision Pro and works perfectly fine.
      Minor effort: Block the iPad app from being available.
      Extra effort: make a specialized visionOS app that takes advantage of additional hardware features.

  • Num10ck@lemmy.world
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    10 months ago

    makes plenty of business sense to wait until millions have shipped and yet before competition eats their lunch. what about steam? open brush? what killer app would you wait for?