• slimerancher@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    18
    ·
    8 months ago

    That sounds like a very interesting talk. Would look up if I can find the full video.

    I think it was pretty obvious that this game was lots of effort. Even if not counting the sky and underground, ultra hand itself was a game changer. Though, I guess if you don’t know how these things work, you may feel it wasn’t that much of work.

  • amio@kbin.social
    link
    fedilink
    arrow-up
    6
    arrow-down
    9
    ·
    8 months ago

    The pre-existing game engine with a bigger world and couple of new mechanics, in other words.

    Not that TotK, or that approach to sequels, is even bad: I just wish Nintendo did less furiously masturbatory self-back-patting about how revolutionary it supposedly is. It is what it is (an acceptable if underwhelming sequel IMO), and Nintendo is what Nintendo is - a bag of dicks.

    • Noxar@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 months ago

      IIRC it is actually a different physics engine than BotW. BotW couldn’t handle all the physics interactions in TotK. That’s what’s so impressive about the game. Physics-based games are rare, especially for AAA-developers, because it’s just a lot of work. In TotK everything just works as you’d expect. You’re just looking at it from a gameplay perspective while ignoring the technical achievements.