• enragedchowder@lemmy.ca
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    1 year ago

    Some really promising additions here. I especially like the pedestrian roads, which hopefully means we will be able to build less car-centric cities this time around. Also the roundabouts look great.

    • Jenga@lemm.ee
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      1 year ago

      Meanwhile I was excited to see parking lots. I will fill my city with concrete and you can’t stop me!

  • emptyother@beehaw.org
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    1 year ago

    Traffic accidents!

    I shouldn’t be happy over seeing my cims get wrecked, but I’ve wanted that for CS. The game mechanics of road blocked and temporary queues and having to remember to build detour-alternative roads.

  • ArghZombies@beehaw.org
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    1 year ago

    I got a little bit too excited about roundabouts. “Ooh, they’ll be so useful!”. I know we kind of had them in the first game, but only really a huge junctions. I want to build Milton Keynes.

  • Birb@beehaw.org
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    1 year ago

    I love how they’re designing the roads so they actually degrade over time and need maintenance and the pedestrian walking areas. It’s all the tiny details that has me excited.

  • LeopardStripesx3@beehaw.org
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    1 year ago

    I’m so happy to see a thread about Cities Skylines here! And one with plenty of reactions and comments.

    I was worried the community would vanish along with Reddit and I would have go elsewhere to get my complex intersection fix…

    • r0bbbo@programming.dev
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      1 year ago

      Me too—I was saddened when r/CitiesSkylines didn’t take part in the blackout. A community for a game that became as successful as it is in part due to the hard work of unpaid third-party developers should have been at the forefront of the protests

  • Jenga@lemm.ee
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    1 year ago

    Seems like they are adding a ton of improvements from popular mods. The automatic intersection feature is honestly the biggest though, it was so annoying having to find tune intersections in the first game.

  • Valliac@beehaw.org
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    1 year ago

    I love me some cities skylines. Even if it’s just me making the worst-designed cities and getting mad about traffic.

    • JackOverlord@beehaw.org
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      1 year ago

      They said on Twitter and in the comments of the linked post, that there won’t be any bikes at all at release.

      They’ll very likely be a DLC.

      • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
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        1 year ago

        This is a little disappointing for me - I wanted to build from scratch on a more “human scale” or european style

        Looks like I’ll be on CS1 until the DLC comes out 😒

        • AngryMob@lemmy.one
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          1 year ago

          There are pedestrian roads so you can still do a walkable/bikable city. When the dlc comes out im sure itll be simple to just add bike lanes where you want on existing infrastructure.

    • Prof. Sweetlove@beehaw.org
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      1 year ago

      Yeah, I hope they expand immensely on public transport, biking and walkable cities. Having to build car-centric cities would make me sad.

    • Suppoze@beehaw.org
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      1 year ago

      Yeah. Cities: Skylines biggest draw was traffic simulation. If they are downgrading the variety of traffic and vehicles then I’ll wait.

  • walkingears@beehaw.org
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    1 year ago

    Visually it looks amazing. Love the addition of the “parallel roads” feature too, that’ll be a huge timesaver.

  • marauderprophecy1998@beehaw.org
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    1 year ago

    The most interesting takeaway for me in this diary was that you can select individual lanes like the one in the video where you’re selecting an individual lane to create a slipway and how the mouse selectively panned over each lane and choose the one that created the said slipway. This is really exciting stuff and I really really hope that they fixed the traffic problems that the first CS game had 😭

    • Martijn@programming.dev
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      1 year ago

      I really love the UX here. It seems super intuitive, definitely much more intuitive than traffic manager mods and stuff like that. Want to add a lane to the side? Just move your cursor to that side of the road. Want to add a crosswalk? Just find the crosswalk asset and place it on the road…

      So intuitive!

      • marauderprophecy1998@beehaw.org
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        1 year ago

        I agree! There is something that a lot of people haven’t really talked about and its the water mechanic, it seems to be more realistic rather than how in the first CS it was literally like jello lol

  • -V0lD@programming.dev
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    1 year ago

    Glad to see these tools be adopted in the sequel. They where some of the most popular mods for a reason