If you’re unaware of the recent history of this project, the big Fallout 4 update that came out a few months ago broke this project. GOG worked with them to build an installer that would downgrade Fallout 4 to the required version to run this (hence the GOG logo at the start). Good guy GOG to the rescue.
Plus, they needed a place to host that big a mod with connections to Bethesda to prevent a probable takedown order…
Any reason to think this would be a probable takedown? Mods on Bethesda games have historically been a thriving community unless they directly infringe on another company’s copyright.
It was mentioned in one of their previous interviews as reason to parner with gog. I’ve unfortunately not bookmarked it, though, and I’m too lazy to search for it, sry.
edit: found it: “At the very least, GOG is sure that its support for Fallout: London won’t upset Bethesda,“They’re also our partners so we wouldn’t want to do anything to harm our relationship.””
in https://www.thegamer.com/fallout-london-gog-release-delay-fallout-4-update-interview/
That says that GOG is sure that Bethesda won’t have a problem with the mod, not that they will do anything to prevent it.
It’s literally the opposite.
The more relevant section is here
“It’s not uncommon for larger game companies like Bethesda to have mixed reactions to fan-made projects of this scale, we saw this with things such as Fallout: The Frontier,” says Carter, referencing the game-sized mod for Fallout: New Vegas that launched in 2021. “They often tolerate projects’ like ours’ existence as long as they don’t infringe on their intellectual property or negatively impact their brand.”
That said, I agree with you. The Frontier had issues because they put problematic shit in their mod. Bethesda has explicitly given shoutouts to Sim Settlements (I’m pretty sure there’s others) in the recent past.
33 GiB! That’s bigger than Fallout 4, itself. So, of course, I’m gonna download it.