• ms.lane@lemmy.world
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    1 month ago

    Dual Pads - check

    Ergo bumps on back of case - check

    Not Intel - check

    Symmetrical Sticks - check… but not like this - the center of gravity will still be out of whack and you’ll get sore wrists after a while. They need to be up top, like the WiiU Gamepad and SteamDeck. (somehow Nintendo got worse between WiiU > Switch, Switch is terrible for ergo all round)

    • Kecessa@sh.itjust.works
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      1 month ago

      Call me crazy but the Deck isn’t ergonomic at all for me and I get some very bad tingling in my right hand if I need to use the track pad.

      • ms.lane@lemmy.world
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        1 month ago

        Steamdeck isn’t a perfect example either, but it’s better than here.

        For a sticks-only (+ touch on the screen) setup, WiiU Gamepad is still the golden standard, centre of gravity is just right, stick placement is natural for the holding position with the grips, even the dpad and face buttons are comfortable.

  • subignition@piefed.social
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    1 month ago

    I’m not too familiar with the handheld PC space, but one thing that stuck out to me was the IR webcam. I wonder whether that will enable some neat things in the same vein as the Nintendo Switch’s IR sensor.

  • Eggyhead@lemmings.world
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    1 month ago

    Not a fan of whatever that D-pad is. I’m also curious about the battery life.

    Thrilled to see twin touchpads though.

    The more handheld PCs get made, the more I become aware of just how ahead of the curve Steam was with their deck design. I actually thought it looked gaudy as hell when it launched, but since using it, I can’t get over just how unexpectedly handy anything is. I just wish there were better haptics, since I’m kind of a sucker for that kind of stuff.

  • MyNameIsAtticus@lemmy.world
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    1 month ago

    Those Touchpads look awkwardly small, besides that though it sounds interesting. I wonder if it will be compatible with Steam OS since it seems like valve is pushing to support the competition with it

    • makingStuffForFun@lemmy.ml
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      1 month ago

      The Steam Deck was literally designed as a proof of concept to try and bootstrap the industry. This device is not competition, this device is exactly what Valve are hoping for, and obviously many others like it. Valve want to sell games and so therefore they want hardware manufacturers to create more devices that they can sell more games on. They also want to do it free of Microsoft’s tendrils and their control.

      • IsThisAnAI@lemmy.world
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        1 month ago

        I guess if you want to shit your battery life away while having to struggle to hit 60fps more power to ya 🤷‍♂️

          • IsThisAnAI@lemmy.world
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            1 month ago

            I did. I doubt many games will push past 90 much less 120 without significant fidelity loss.

            • Mango@lemmy.world
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              1 month ago

              I suppose we’ll see it in testing. I imagine you think high refresh rate is only nice for games though? It’s certainly the main factor, but I enjoy high framerates for skimming text with smooth scrolling among other things.

    • Zaemz@lemmy.world
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      1 month ago

      Being honest, and I know this isn’t a laptop or some productivity device, but I personally very much dislike using any screen under 100Hz now, even for just simple desktop use. I think I get your point, that it would have made more practical sense to use a more economical display.

      I just know I personally wouldn’t spring for something like this if it only had a 60Hz display, though.