I heard Concord was originally designed to have an entirely different art style, but some top-down decision came to make it yet another hyper-realistic shooter. That’s why the character designs are so weird, they’d be more at home in their original retrofuture/art deco stylized world.
Got an article on this?
I just heard it on a podcast, but it seems some of the concept art is way different from the final designs.
Now there’s one or two hundred millions and 3-8 years of a lot of people’s lives down the drain
it was 8
Do you think they see it the same way? “life down the drain”?
They still worked, got experience, got paid, worked on something, maybe even well and satisfactory even if overall direction and combination isn’t.
I don’t think calling it “life down the drain” is fair or good. As if that were all that mattered in their lives.
As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.
I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.
From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.
Glad I haven’t heard anything about this game, lmao
I am one of the few people who was actually excited about the game since its gameplay trailer. I’m glad the game does not work on Linux and therefore didn’t wasted my 40 Euros. So even if I want give them my money, promote the game for free and play it, I can’t.
Maybe if the game was anymore more than an uninspired mess, it would have sold some copies.