So i’ve been hosting a modded Minecraft server for my friends and me on weekends. While it’s been a blast, I’ve noticed that our current setup using LAN has its limitations. My friends have been eagerly waiting for their next “fix” (i.e., when they can get back online), and I’ve been replying with a consistent answer: this Friday.

However, exploring cloud providers to spin up a replica of my beloved “Dog Town” Server was a costly endeavor, at least for a setup that’s close to my current configuration. As a result, I’ve turned my attention to self-hosting a Minecraft server on my local network and configuring port forwarding.

To harden my server, I’ve implemented the following measures:

  1. Added ufw (Uncomplicated Firewall) for enhanced security.
  2. Blocked all SSH connections except for the IP addresses of my main PC and LAN rig.
  3. Enabled SSH public key authentication only.
  4. Rebuilt all packages using a hardened GCC compiler.
  5. Disabled root access via /etc/passwd.
  6. Created two users: one with sudo privileges, allowing full access; the other with limited permissions to run a specific script (./run.sh) for starting the server.

Additionally, I’ve set up a fcron job (a job scheduler) as disabled root, which synchronizes my Minecraft server with four folders at the following intervals: 1 hour, 30 minutes, 10 minutes, and 1 day. This ensures that any mods we use are properly synced in case of issues.

any suggestions of making the computer any more secure, aswell as backup solutions? thanks!

–added note, what hostnames do you guys call your servers? I used my favorite band albums and singles for hostnames.

  • Novi@sh.itjust.works
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    9 days ago

    If you wanted to go overboard, don’t even make the server accessible publicly. Distribute keys to a Wireguard network that is accessible publicly. Mandate your players obtain keys from you to play.

  • Asudox@programming.dev
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    9 days ago

    You should isolate it. Use Docker or Podman or any container solution to put the server in a container for isolation from the main system. Any external directory outside the container the server won’t write to should be in read only mode.

    If the server is only for your friends. Stop exposing your network to the public and instead use VPNs.

    • MoogleMaestro@lemmy.zip
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      9 days ago

      Regarding VPNs, I wish this was an easier way of doing it. Unfortunately it requires all friends to be tech savvy enough to understand why a vpn is necessary.

      • themelm@sh.itjust.works
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        7 days ago

        Use wg-easy has a dead simple web ui then just send your friends a link to wireguard downloads page and a copy of the their .conf file it has an import button.

        I just tell them its the app you need to connect to my network. True enough and I’ve never had anyone have much issues.

      • Asudox@programming.dev
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        9 days ago

        Why would they need to understand? Just tell them that it’s needed to play on the server and set it up for them. Whenever they want to play, they can use the VPN.

  • chaospatterns@lemmy.world
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    8 days ago

    If you are port forwarding. I recommend not exposing it on the default port of 25565 and instead expose it as a random port. Then, assuming you have a domain name, create an SRV record that points to your IP and port. This will cut down on the drive by scanners who scan by ports, but won’t totally eliminate it. If you do use the SRV record, your friends won’t even notice there’s a different port.

    • Hellmo_luciferrari@lemm.ee
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      8 days ago

      I am not sure if there is a good way to do it without scripting, and a router that would allow for taking variable input from an external script. But theoretically if the router would support it, you could script a port change at times there are no one on the server.

      Essentially the server port is in a text file, you could use some command line utilities, and write a script leveraging something like sed to change the port in place.

      But I am overcomplicating it. lol