- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world
I mean thank fuck, they at least do that for their most expensive controller. Maybe they should just stop scamming us, and use “hall effect sensing joysticks” too.
Any controller with hall effect sensor in the PlayStation format?
Gulkit said they will do it, but I’m not sure, if it’s anything available yet.
Will check it out.
What do you mean by Playstation format? PS compatible?
i presume they mean inline v offset analog sticks
I have an issue with the Xbox style joystick placement, would prefer them to be placed symmetrical like in PS controllers.
Hall effect sticks arent exactly perfect. Its a tradeoff, one I think is worth it, but definitely a tradeoff.
What are the downsides?
Look at his post history, he seems to have a weird mistrust of magnets and believes they could just all turn off one day
hahahaha
Not seeing that, did they delete it?
He was joking. xD
Right direction but wtf?! 35$ for the joystick PCB… nah thanks I gonna go and buy a whole hall effect controller for this price…
Where do you get one, and how much better are they?
I’m sure they are good (they don’t drift), but we’ve all grown up with “regular” joysticks and they were fine. Now all of a sudden, hall effects is the latest gaming buzzword that all gamers apparently need to get. Not saying that hall effects don’t have positives, but I do find it funny that all of a sudden its a big deal in the industry.
Hall effect has been the norm in all but the cheapest sim gear (sticks, throttles, etc) for a very long time now.
Hall effect gimbals on radio control/drone controllers have been pretty common for some time, too.
It’s mostly that this is a solved problem that more general purpose controllers are just now catching up to after the problem’s been exacerbated by the smaller gimbals used in modern controllers.
My understanding is that no first party controller (Sony, MS, Sega or Nintendo) uses hall effects.
AFAIK Sega did it twice on the Saturn and the Dreamcast controllers… I think the problem grew over the time… Companies try to cheap out on parts as much as possible, try to limit the lifetime of said parts to about 2 years so people will have to buy new controllers…
Controllers with quality sensors and switches have been available for a long time it is simply that consumer knowledge on the topic has improved.
My 14 year old CH products joystick is a great example.
“GameSir G7 SE” is pretty new on the market. The SE version has hall effect joysticks but lacks the mechanical buttons from the previous G7 model. Both of them are wired. Looked up reviews of them and they seem to be pretty solid for this price range. Can’t tell anything about quality myself since mine hasn’t arrived yet. When ordering, put it in your cart and fill out your adress and email but dont pay/checkout. After some time you will get an email with 10% off, later another one with 15^^
Thanks, I’ll check it!
I can get the a button fixed on my "elite"controllers now? There should be a class action how frequently they seem to fail.
Standard xbox controllers have sticks that are soldered on in about 10 places each side. They are a total pain to replace, and the PCB will fail after 2 or 3 replacements.
At least the switch uses ZIF connectors. They tiny and fiddly, but it’s way better than an hour wielding a soldering iron.
Yep. I haven’t replaced mine thanks to that and the only thing broken is the little plastic piece that clicks the sticks.
Ooh my Xbox one controller started joystick drifting. Got a 8bitdo instead
8bitdo are fantastic. I have a whole bunch of different devices from them
Noted a disproportionate number of complaints about the Elite controller. Is it a case of perception (expensive controller so any faults are amplified), or the customer base that buys them (hardcore gamers who thus put more hours into the controller and work them harder), or both? I have the basic Xbox One controller as well as the newer one, and I’ve no complaints. As a PC gamer they aren’t my main controllers so they don’t get to see that much use, probably about 100 hours a year at most.
I own a bunch of the normal Xbox One controllers and haven’t had any issues with them with the exception of wear and tear on the shoulders (too much Rocket League).
I got the Elite Series 2 and immediately noticed two defects out of the box (face buttons registering phantom presses or they simply don’t register presses at all). Sent to Microsoft to be repaired, got it back and it seemed better but they somehow broke the tension lock on the right joystick, so I sent it in for repair again. Got it back and it seemed alright, but then noticed the original problems with the face buttons within about a day, while not to the same degree, still unreliable.
What the hell, third time’s a charm, right? No dice. Got it back seemingly in the exact same condition. As far as I can tell, there’s something seriously wrong with the Series 2. My friend has no such issues with his, but I read about similar horror stories of people experiencing the same problem I’m having. I just stopped sending the controller in for repair when it seemed like it was a pointless endeavor.
Only issue i had with mine is that it doesn’t tend to like charging from the contacts on the back, not a huge deal when i can just use usb C anyways. But yeah, it’s super luck of the draw. I love the controller to death though so i can’t blame people for continually coming back for more. The playstation alternative isn’t exactly as good on PC feature wise and has less paddles too.
Thats really awesome! Ive got old 360 controllers that I love, that I had to stop using. I feared the same fate would hit my newer Xbox controllers.
cool, my sticks are beginning to feel pretty sloppy. no stickdrift quite yet, but i’m happy that this is a thing.
Ooh my Xbox one controller started joystick drifting. Got a 8bitdo instead