- cross-posted to:
- nintendo@lemmy.world
- cross-posted to:
- nintendo@lemmy.world
As someone who LOVED the previous two South Park games. This give me no interest.
Can’t really tell exactly what this game is, but it sounds like a brawler, survival game, or just multiplayer focused game.
Not saying it won’t be good, I hope it is, but using Cartman in a wizards robe, made me hopeful for more South Park style RPGs. This feels like it’ll be cheaper (to make). Though I’m sure it’ll find some fans.
yeah i’m really not a fan of this art style. the 2.5 D style of the previous games were awesome, especially since it felt like you were in a south park episode.
gameplay wise, this is like what, a league copy? not exactly what i’m into personally
I want to believe that the general love Matt and Trey put into the first two games will still come through, but I feel what you’re saying. The game being in 3D isn’t a plus to me; the last two games were at times indistinguishable from the television show, so why fuck with that? My guess is to make the large-scale breaking mechanics work better, but I’m not necessarily sure I want that?
I thought both of the last two games were fantastic, so I am sure I’ll be buying it simply on the goodwill the games have built up. Plus I like games in basically every genre. But still, I feel you.
Did we learn nothing from the terrible N64 game?
Last couple south park game were pretty good. Decent enough games, but enough south park humour to make them enjoyable for fans. Can’t speak to the n64 game though.
As far as i remember the games back then were pretty shit, because they just told random game studios to make South park games. The games were just clones of other games like mario kart. (I did like that dumb ps1 game tho) and trey and matt weren’t really happy with it so they “made their own” starting with stick of truth. That’s why there was a sudden shift in quality.
Some of the visuals here are very, 2008. Just some of the techniques are very forward rendered without tangent maps so you use bump maps.
I don’t really know how you do that in a modern engine.