

Started Castlevania: Harmony of Dissonance, after I finished Circle of the Moon last week. It looks and sounds worse than CotM, but it’s a lot better than that game, because it doesn’t play like ass.
Some other meh stuff is still there, like the game is kinda easy, and exploring the map is an absolute chore for the first half (maybe two thirds), until you finally get the means to open up all the blocked paths and get access to proper teleporters. Still better than double-tap to sprint though.
I haven’t finished the game yet, I might be near the end, but didn’t make it before Hollow Knight: Silksong, which I gotta play first.
I think the game is difficult, probably a bit more difficult than the first game (which I haven’t played in over 5 years, so I might be wildly off), but I don’t find it unreasonable.
I know a lot of the time it’s my fault that I died, because I’m someone who likes to trade damage with enemies, which just isn’t really possible in this game, but I can’t stop doing it.
As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don’t remember anything truly awful.
spoiler
For example the Chapel of the Beast in Hunter’s March I think, if you didn’t unlock the trapped bench, that’s pretty close (even then it’s still kinda long, although you’re basically just running).
The fight against the gatekeeper, at the entrance of the Citadel, can have a long runback from the worm area. But the fleas, along with a bench, also move directly in front of the boss room, theoretically you might be able to do that before you fight the boss.