

The margin is the striking part. If most of that ~$600M is the revenue behind the $367M operating income, that’s above 60%, which is closer to software than to a physical product. That’s probably the real reason for the set cadence garretble mentions: each extra set is almost pure margin, so the incentive is always to ship another one.

nice touch interviewing the emulator devs instead of just running benchmarks. One question: on the 3DS the top screen is 400x240 and the bottom one 320x240, so they differ in width. Does the duo use two identical panels and letterbox the bottom image, or do the emulators handle it some other way?