Building SeedLord: a browser game where your seed decides your economy. No pay-to-win by design, not by promise.


The game won’t be AI slop, i’ve covered that pretty thoroughly in a comment above if you want the full breakdown. But hey, thanks for comment by either way!


Haha yeah, the name. I noticed the… problem… somewhere between brainstorming and actually building everything out. At that point you’re already attached to it and renaming feels like surgery. Not ruling out a change down the road though, fair point.
On the P2W thing I hear you, but I genuinely don’t think “stuff costs money” automatically means you have to sell power. Riot built an absolute empire off cosmetics alone. League, Valorant billions in revenue, zero mechanical advantage sold. Is it easy to pull off? Hell no. Does it require a much stronger design discipline and a game people actually want to spend time in? Yes. But it’s been proven to work at massive scale. My bet is that players in 2025 are more willing to pay for identity and cosmetics than most developers give them credit for. I’d rather build something worth paying for than sell shortcuts.
As for the website you’re completely right that it’s bare, and I’m not going to pretend otherwise. But here’s the thing: I made a deliberate call not to fill it with AI-generated art or Figma mockups just to make it look like something it isn’t yet. As a player myself, I’m genuinely tired of seeing gorgeous trailers and promo images that have zero relationship to the actual game. It’s become almost a meme at this point. When I have real gameplay, real screenshots, real footage that’s when I’ll show something. Authentic over polished-but-fake, every time.
So yeah the site is bare because the game isn’t done. That’s kind of the honest version of game development nobody likes to show.


BEEP BOOP BUP - variable not found. Rebooting human mode.
Ok jokes aside, let me actually answer this properly. I’ve been a developer for years before AI existed as a mainstream tool, so the foundation isn’t going anywhere. Do I use it? Absolutely. Do I depend on it to think for me? No. There’s a pretty big difference between using AI as a companion that speeds up your workflow and blindly letting it generate a game for you. One requires you to already know what you’re doing. The other just produces slop.
The reality is: AI is only as useful as the person driving it. If you don’t have a clear vision, strong technical knowledge, and the ability to catch mistakes, you’ll end up with hallucinations dressed up as features and believe me, those are always lurking. You still need to understand every system, every design decision, every line of code. AI doesn’t replace that. It just means I can get from point A to point B faster without sacrificing quality.
Now, the pitch specifically? Yeah, I’ll be fully honest here AI was genuinely a huge help with that. Not because it invented the ideas. Every mechanic, every design pillar, every dependency between specializations that came from months of thinking, designing, and iterating in my head. But translating all of that into something structured, readable, and coherent for people who aren’t inside my brain? That’s where AI earned its keep. It helped me formalize things I was taking for granted and present them in a way that actually makes sense to someone reading it cold.
So yes, AI helped write the pitch. No, AI isn’t building the game. There’s your answer.
On top of the other advice, Pillow is definitely worth considering for this. It’s a solid library that fits this use case perfectly.
You shall not pass… into the world of systemd!


You should probably look at this from a few different angles. Is the n8n instance internet-facing? And is it actually reading the email content? If so, it might be vulnerable to various attacks. Can a user manipulate the input in any way?
I’d have to disagree; Proxmox is definitely the sweet spot for a self-hosting setup.
Well, it has to earn its stripes just like the rest of us in IT! No shortcuts, even for an LLM. :D
Yeah, totally fair right now it’s just words on a page, I get it.
But that’s kind of exactly why I’m posting here instead of disappearing into a basement for two years and reappearing with a finished game nobody asked for. I’d rather show the concept early, collect real feedback from people who actually play these kinds of games, and build something that reflects what the community wants not just what sounds good in my own head.
So if you’ve got thoughts on what’s missing or what doesn’t work, genuinely interested to hear it.