If you’ve got a decent enough connection, it’s honestly not as detrimental as you might think. I played on Stadia from its launch day up until it closed earlier this year. I was able to fairly consistently place top of the scoreboard in my cross-platform PVP matches in Destiny 2, during both the skill-based and connection-based matchmaking metas. I think I’m something like 500+ miles from the closest Google datacenter, too.
If the service is decent enough with servers close by, it really isn’t bad at all. In a PCgamer test, the input latency for Metro Exodus and Destiny 2 went from 46ms and 51ms local to 96ms and 75ms from GeForce Now, and 179ms and 129ms from Stadia.
It can be surprisingly decent depending on your connection. I’ve wirelessly streamed VR from my home computer in another city and it was very comfortable and playable.
I just still don’t get how you avoid the problem of physics causing latency that just isn’t great for gaming.
I think it’s about getting more subscribers and then canceling it like google.
If you’ve got a decent enough connection, it’s honestly not as detrimental as you might think. I played on Stadia from its launch day up until it closed earlier this year. I was able to fairly consistently place top of the scoreboard in my cross-platform PVP matches in Destiny 2, during both the skill-based and connection-based matchmaking metas. I think I’m something like 500+ miles from the closest Google datacenter, too.
If the service is decent enough with servers close by, it really isn’t bad at all. In a PCgamer test, the input latency for Metro Exodus and Destiny 2 went from 46ms and 51ms local to 96ms and 75ms from GeForce Now, and 179ms and 129ms from Stadia.
For comparison, back when Tekken 7 was released on the PS4, it had 120ms of input lag.
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It can be surprisingly decent depending on your connection. I’ve wirelessly streamed VR from my home computer in another city and it was very comfortable and playable.