Cross posted from !deadlock@sopuli.xyz, but really applies to most games with matchmaking that I’ve played…

  • missingno@fedia.io
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    9 天前

    Most of the games I play are so niche that ‘matchmaking’ simply consists of whoever’s available. Or sometimes it even requires pinging people on Discord.

    • ka1ikasan@lemmy.zip
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      9 天前

      Yup, either this or the matchmaking is in find-the-most-toxic-people-available mode. I almost stopped playing online to be honest, I’d rather play couch co-op or even a good solo game.

      • MentalEdge@sopuli.xyzOP
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        9 天前

        Personally, I think it’s about how impresonal modern matchmaking is.

        You’re only ever playing against “enemies” and “enemies” should be “hated with the hot passion of a burning sun”. And if you lose, you’re never at fault, because your teammates sabotaged you!

        People don’t have to maintain cordial relationships, because they will never meet their teammates or opponents again.

        Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually make friends with each other, friend or foe, and have more fun as a result.

        • ka1ikasan@lemmy.zip
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          9 天前

          Yeah, you unlocked many memories of mine. I played CS back in 90s, train with bots and learn map layouts at home, then play team vs team in a club. A bit later with ADSL started to play online and it was still kinda cool. When life fast forwarded me to Quake Arena and R6S it was very fun but I never ever made any online friend. Maybe a couple of people in R6 with whom I played a few times but even then the toxicity outweighed the team play fun.

    • MentalEdge@sopuli.xyzOP
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      9 天前

      Surprisingly, that somehow makes for far more enjoyable and friendly competition.

      Go figure.

  • B0NK3RS@lemmy.world
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    9 天前

    Nothing better than finding a good community server but sadly not always possible nowadays.

    • lordnikon@lemmy.world
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      9 天前

      Yeah I still remember team fortress classic servers I would go back to all the time. It was nice to go into a server where everyone knew your name. It was like being a regular at a restaurant or bar.

      • B0NK3RS@lemmy.world
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        9 天前

        I have fond memories of TFC and TF2 too. Good community server and civilised people using their microphone are the dream.

        • lordnikon@lemmy.world
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          9 天前

          Yep i also ran my own server with a the sniper war mod. If you wanted to play that mod my server was only a handful servers setup to play it. We had a good group Randos would come in and the ones that stuck around became mods and any changes to the server. We held a vote with the regulars and the mods and myself. There were times I was even out voted and we implemented stuff I didn’t agree with.

    • MentalEdge@sopuli.xyzOP
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      9 天前

      I swear, some of the best titanfall 2 matches I ever played were on northstar custom servers.

    • caut_R@lemmy.world
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      9 天前

      The last time I had something like that was when BF3 was still the most revent entry in the franchise. I knew how the game would go by looking at which side had more names that I recognized lol, good times

      • Thegods14@lemmy.dbzer0.com
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        9 天前

        I’ve played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn’t play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there’s that too.

    • MHLoppy@fedia.io
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      9 天前

      Eh, I think that one’s mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

      The give-up culture wasn’t as bad much earlier in the game’s life, at least in my NA-centric exposure to solo queue.

      • Thegods14@lemmy.dbzer0.com
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        9 天前

        The game intentionally gives you a 33 percent chance to have a game you can’t win. That alone is enough to destroy anyone’s mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever – my online mate recently became a fan after arcane season two so it’s been tough.

    • MentalEdge@sopuli.xyzOP
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      9 天前

      If you play enough, pure random chance will eventually get you a game that feels like a fair fight.

      But quite often, video game matchmaking systems will fail to accurately estimate player skill correctly, creating teams where one will utterly demolish the other.

      • ampersandrew@lemmy.world
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        9 天前

        Or, as a counter-point, perhaps they are nearly evenly matched, and the slight difference in skill between them is disproportionately reflected in the scoreboard. I’ve seen this happen in fighting games, but admittedly, I haven’t really played a matchmade team game in a long, long time, because they kind of stopped making those games for me.

        • MentalEdge@sopuli.xyzOP
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          9 天前

          Not so much a counterpoint. It’s actually a factor that I’ve thought about too, and I think it adds to the problem.

          In one of my other comments here, I talk about how it’s an impossible problem, and how I’d solve it by not trying to find a bunch of players of the exact same skill level to begin with. You go for roughly even teams, not precisely even players.

          If you have 10 people at almost the same skill level, the tiniest difference in ability gets massively magnified, because that’s the only deciding factor that’s left.

          • ZeroHora@lemmy.ml
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            9 天前

            You also have the team synergy as a factor in a team based game. Even if the match is perfectly balanced if people have any grief with each other in the same team(bad previous interaction, bias against certain characters, the good old racism/bigotry against other player or just difference in playstyles) the match is doomed.

          • ampersandrew@lemmy.world
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            9 天前

            But I don’t think that’s the matchmaking system failing to accurately estimate player skill. It could have done it perfectly and still felt way off.

              • ampersandrew@lemmy.world
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                9 天前

                But maybe the meme loses its humor by having less of that kernel of truth that a good joke relies on? Like, if you don’t think the matchmaking is bullshit, it’s not going to be funny, you know?

                • MentalEdge@sopuli.xyzOP
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                  9 天前

                  The only kernel of truth required is that most people have experienced completely unfair matches, and attribute that to the shortcomings of modern skill-based matchmaking.

                  What exactly the mechanics behind those shortcomings are, matters little.

  • RightHandOfIkaros@lemmy.world
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    9 天前

    When Dead By Daylights matchmaking system prioritizes getting you into a match faster instead of getting you into a balanced match, and matches you with less than 100 hours of playtime as Killer into an “Unemployment Lobby” of a 4 goblin pre-made with 50k combined hours ready to bully you for 55 minutes:

    (Ask me how I know this lol)