• Ubisoft open-world games typically take place across a map that’s filled with quest markers, and players are often guided with a compass or arrow that directs them to their next objective.
  • For Oxygen, however, the developers planned to drop a lot of those helpers in favor of requiring players to search harder to figure out where to go, by tracking animals, following the wind or navigating via the position of the stars in the in-game sky.
  • A core inspiration was FromSoftware’s 2022 hit Elden Ring, which sold millions of copies despite throwing players into an intriguing, hostile world with few obvious pointers about how to survive or proceed.
  • iusearchbtw@lemmy.sdf.org
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    1 year ago

    I feel like I’ve heard this “it’s different this time guys, we swear” spiel about every Ubisoft game in the past five years. Hard to believe or care at this point.

    • bermuda@beehaw.org
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      1 year ago

      The game you’re looking for is Trackmania, although it’s technically developed by the team Nadeo which is now owned and managed by Ubisoft. (they’re now called Ubisoft Nadeo)

  • luciole (he/him)@beehaw.org
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    1 year ago

    It’s unfortunate that Ubisoft Quebec will not be able to try and shake things up with an unusual setting and a more challenging game play. From what’s described in the article, it sounded like a welcome iteration over the open-world formula.

  • Computerchairgeneral@kbin.social
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    1 year ago

    Disappointing. Obviously, there’s no way to tell whether the game would have actually been good or not, but stepping away from the Ubisoft formula and taking some inspiration from Elden Ring would have been a step in the right direction.

  • HiDiddlyDoodlyHo@beehaw.org
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    1 year ago

    As much as I love the first Immortals for the characters and setting, it still felt very much like a typical Ubisoft game. I’m only mildly disappointed at this cancellation.