Switch (docked mode) – 1080p / 30 frames per second target

Switch (handheld mode) – 720p / 30 frames per second target

As for MGS1:

“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

    • slimerancher@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      2
      ·
      edit-2
      1 year ago

      In VGC’s Metal Gear Solid Master Collection hands-on preview, our writer said the compilation’s version of the first Metal Gear Solid “arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

      This is just for MGS1 though. I am guessing rest don’t have widescreen too.

      • WarmSoda@lemm.ee
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        1
        ·
        1 year ago

        Yeah, I don’t think any of them were widescreen until 4.
        I’m all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.

        • OmegaMouse@feddit.uk
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          MGS2 and 3 are running at 1080p, which is widescreen right? I think they’re just ports of the Xbox 360 remasters, which gave the originals widescreen support.