I guess I don’t really play any games where that tiny difference in ping time matters THAT much…That’s less time than most people can even measure without tools
Would matter in pretty much any game where one player’s actions can affect the other player and position is important.
SA:MP back in the day had such shit netcode you had to shoot a significant distance ahead of a running player or nothing would happen to them. It was the shot receicing player’s client that had to detect the shot. In games where the server determines what happened to you, 100ms means there’s 100 milliseconds where you don’t even know you’re dead. That said, unless you’re playing competitive, 100ms is still borderline okay. Near 200 it’s horrible already.
Now something like a game of Civ? You could have an entire second and be OK.
In some games it is genuinely unplayable. This is coming from someone with on average 200+ ping with spikes up to 600 sometimes.
I guess I don’t really play any games where that tiny difference in ping time matters THAT much…That’s less time than most people can even measure without tools
Would matter in pretty much any game where one player’s actions can affect the other player and position is important.
SA:MP back in the day had such shit netcode you had to shoot a significant distance ahead of a running player or nothing would happen to them. It was the shot receicing player’s client that had to detect the shot. In games where the server determines what happened to you, 100ms means there’s 100 milliseconds where you don’t even know you’re dead. That said, unless you’re playing competitive, 100ms is still borderline okay. Near 200 it’s horrible already.
Now something like a game of Civ? You could have an entire second and be OK.