After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • Jordan117@lemmy.world
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    1 year ago

    I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.

    • ram@lemmy.ca
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      1 year ago

      It is an indie game tho, it’s just published under EA’s EA Originals label which is for indie studios.

    • wahming@monyet.cc
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      1 year ago

      From the other reviews it doesn’t sound like they put TOO much time and effort into it…

      • FooBarrington@lemmy.world
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        1 year ago

        “They” as in the whole development studio? Probably not. But “they” who worked on the game did most likely put in a lot of time and effort.