• KᑌᔕᕼIᗩ@lemmy.mlOP
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      1 year ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

      • Harrison [He/Him]@ttrpg.network
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        1 year ago

        I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

        • Neato@kbin.social
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          1 year ago

          If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

          • derpo@lemmy.world
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            1 year ago

            This engine is a house of cards that is decades past collapsing.

        • Rolder@reddthat.com
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          1 year ago

          It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much

        • Haui@discuss.tchncs.de
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          1 year ago

          I really don’t like the word agile since everyone I ever met who had this in their job title was blowing up steam someones butt. Is that the job description or what is it with these agile types?

          • ChickenLadyLovesLife@lemmy.world
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            1 year ago

            Agile used to refer to a very specific way of developing software, but then it got coopted by the mainstream where companies kept doing shit the same way they always had but calling it “agile”. It’s basically like when early Christianity became the state religion of the Roman Empire.

            • Haui@discuss.tchncs.de
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              1 year ago

              That’s a pretty cool comparison. Can you elaborate on that a bit? I have no idea what actually happened with christianity in ancient rome.

    • fidodo@lemm.ee
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      1 year ago

      Also helps to come out with a game so popular you can bank on it for the next decade