Here’s the actual source, I don’t think the article really adds anything
https://gist.github.com/Kaldaien/c66bf3dca62a5ac63785714f686e60ad
Enter Monthly Subscription Game Libraries and DRM-free → Exit Steam
I strongly disagree with this paragraph, as we saw with Netflix and video streaming monthly subscriptions are a trap which allows a massive increase tot he cost to the consumer and a noticeable drop in the quality of the content in a way steams model simply does not.
They immediately lost me with props to the Microsoft store with what a pain it was to even access the game directory in the past. And even if it is improving is something that just locks you into having to use Windows OS as opposed to being able play the purchased game on other OS.
Hell with stuff like recall and Windows moving to trying to force OS online accounts compared to how clean Winows 7 used to be they just lose credibility for whatever they are trying to argue.
The author of this article reflexively and illogically defends Steam (like usual):
But at least some of what Kaldaien complains about isn’t necessarily on Steam’s shoulders. It’s well within devs’ powers to provide players with access to older game versions on Steam (KOTOR 2, which I recently replayed, lets you access its pre-Aspyr version via a beta branch, for instance), but many of them elect not to. That strikes me as an issue with individual devs rather than Steam as a whole, and as for Steam Input? Well, again, if there’s a problem there it’s with developers electing to use that API over OS-native ones that’s the issue.
He literally completely misses the modder’s point. Steam itself will not run on the original machine you purchased KOTOR 2 on. You can buy a gaming machine, purchase a game through steam and 6 years later, one random day you’re suddenly no longer able to play your game, simply because Valve has decided that the version of Steam that you bought the game through is no longer ok and now you need to upgrade your hardware and OS to play the same game you’ve been playing for years.
This issue has multiple facets and the answer changes depending on the end result you want.
The author of the article sees the problem as “Old games you bought on steam are unplayable on modern hardware”. Kaldaien sees the problem as “Steam cannot run on older hardware anymore, even if the games I bought still work there”. Both people want the same thing (To be able to play the games they bought) but are looking at it from different angles.
Ultimately, Steam is a DRM tool that has a very good storefront attached to it. If you want true ownership of the software, buy the game in a way that will let you run the software by itself. Valve expects that the overwhelming majority of its users will keep up with semi-modern hardware (In this case, a machine capable of running windows 10/SteamOS) which I don’t feel is is an unreasonable ask. However, expecting Valve to retain support for an OS that hit end of life 20 years ago is unreasonable.
I agree with the opinions of the article’s author. It would be far better to ensure that support for the old titles you bought are available on modern hardware rather than making sure Steam is still accessible on a PC running windows 98. This is one of those corner-cases where piracy is acceptable. You already paid for the game, you just need to jump through some hoops to play it on your 30 year old PC.
Or just support GoG and buy the game from them.
This seems like the wisest option for the long term. I just recently decided that any games that are available on both and don’t make use of Steam-exclusive features I will buy from GOG instead. Up until that point I had been buying games on Steam by default when they had sales, but GOG has equivalent sales at the same time. Unless the game takes advantage of some Steam-exclusive feature, there seems to be no good reason to buy it from Steam instead of from GOG.
I like Steam, but they are catering to a certain audience that doesn’t care as much about game preservation. Now that GoG is doing the opposite… it is the optimal place to buy those old games you want to keep forever. Seems simple to me. It’s healthy to have two different markets anyway.
I just move the games folder out of steam.
I agree with you though.I’d love a tutorial on this on Linux.
The games folders are the same on linux. Theyre just in home>deck>steam instead of c>programs>steam, or whatever the paths are.
I agree with you, but I started thinking about this not even from a game preservation perspective but from a DRM perspective. This article was a timely reminder that if I buy any media with DRM, no matter how purportedly lenient and user-friendly it is, the DRM controls when and where I’m allowed to use that media in perpetuity unless I break the DRM, which I understand is illegal in some jurisdictions. Imagine having to jump through hoops or even break the law just to keep using the media that you “bought” with your hard-earned cash.
I do the exact same, but I also buy multiplayer and VR games on Steam, because I run Linux, and GOG Galaxy isn’t out on Linux (yet). I really don’t want to faff about getting all of that working on each individual game. I bought Rain World and FTL on GOG, but Star Wars: Battlefront 2 on Steam.
You can run Heroic Launcher on Linux and it ties into GoG, didn’t know if you knew. (I run Linux too! There’s dozens of us xD)
I already use it, but thanks for recommending it. It’s really great. Here on Lemmy, I think the number of Linux users is in the thousands, not dozens.
Here on Lemmy, I think the number of Linux users is in the thousands, not dozens.
Can confirm
Heck I just run GOG Galaxy in Proton to not have to patch everything manually.
Thanks for pointing this out about multiplayer and VR games. I had wondered about this exact thing, so I appreciate your confirming it!
I didn’t really point much out. I only know that multiplayer games use either Steam or GOG Galaxy to log in and that there aren’t many more OpenXR runtimes besides SteamVR on Linux (I know of WiVRn, but I had an Nvidia GPU and couldn’t figure out how to compile the Vulkan extensions required). I already find it tedious to manually set up save file synchronization for my GOG games, so I really can’t be arsed to go much further when Steam just does it all for me. I’ve never actually tried multiplayer on GOG with Linux.
Thanks again. I’m not doing VR yet, but plan to eventually. I can totally see where multiplayer could be an issue too, especially if friends own the games on Steam instead.
Valve expects that the overwhelming majority of its users will keep up with semi-modern hardware (In this case, a machine capable of running windows 10/SteamOS) which I don’t feel is is an unreasonable ask.
Valve is forcing them to upgrade their software and hardware to keep playing games they already purchased, on the hardware they purchased it on.
However, expecting Valve to retain support for an OS that hit end of life 20 years ago is unreasonable.
It is very reasonable. No one forced Valve to build their business model this way, and they are one of the most profitable companies per employee, ever. It would not be onerous for them to continue supporting a couple of old versions of Windows, they would just have to hire a few more people to do it. Gabe would still be a billionaire.
It is very reasonable. No one forced Valve to build their business model this way, and they are one of the most profitable companies per employee, ever.
Literally every software company built their business model this way. Go open a support case with any software vendor complaining that their product won’t run on Windows 98 and see how many help you out beyond “Buy a computer from this millennium”
It would not be onerous for them to continue supporting a couple of old versions of Windows, they would just have to hire a few more people to do it.
You are failing to understand just how much has changed since Windows 98. It’s a completely different environment that requires specialized knowledge to develop for. They can’t just dust off some old source code and re-release the client. The entire back-end has changed. It would be a massive undertaking that would appease about 12 people total.
Gabe would still be a billionaire.
Sure, but I would argue that there are a lot of better things that Valve could be doing with those resources than supporting Windows 98
Literally every software company built their business model this way. Go open a support case with any software vendor complaining that their product won’t run on Windows 98 and see how many help you out beyond “Buy a computer from this millennium”
No, they didn’t. I can install the software I bought back in the day on the computers I bought it for, using the license key provided. GoG also famously uses a model where GoG does not care what OS you’re using.
You are failing to understand just how much has changed since Windows 98. It’s a completely different environment that requires specialized knowledge to develop for. They can’t just dust off some old source code and re-release the client. The entire back-end has changed. It would be a massive undertaking that would appease about 12 people total.
Lol, I’m a software developer that started by writing legacy windows software, I know exactly how much (little) has changed.
Sure, but I would argue that there are a lot of better things that Valve could be doing with those resources than supporting Windows 98
I don’t care. They have the resources to support it.
Either strip the DRM out and pay whatever you have to to the publishers to do that, or keep supporting the systems you sold your software for.
The idea that Valve is blameless for shitty behaviour because other tech companies also do that shitty behaviour is nonsense. They have been the dominant platform forever, and have had an insane amount of resources available to them.
Lol, I’m a software developer that started by writing legacy windows software, I know exactly how much (little) has changed.
It is this perspective that exposes your bias and colors your perception.
We live in a post-Heartbleed world. We live in a post-UAC world. We constantly find new bugs and vulnerabilities, and they cannot always be patched without massive changes to the architecture. We cannot forever maintain old systems that cultivated bad habits in it’s users.
Not all change is good, but all change is inevitable.
No that perspective is what makes me understand that when corporations talk about obsceleting things for security reasons, it’s almost always not actually because of security, because it would be a little less profitable to continue support.
And Valve didnt have to build a business around always checking in DRM if they didn’t want to support old clients, and they have more than enough resources to continue support.
Can I hold you to the decisions you made 20 years ago? I bought that program you built decades ago, that means I’m entitled to your continued support. And don’t you even think about getting paid, your support should be free. You shouldn’t have built and sold the software if you can’t support it…
Lol, I’m a software developer that started by writing legacy windows software, I know exactly how much (little) has changed.
Oh, so this whole situation is to a significant degree, your fault.
=P
Can you name any other company that supports Windows 98 in 2025?
Literally any game sold that didn’t include always checking in DRM through a particular desktop client. i.e. virtually every single PC game not sold through steam.
That’s not what I asked. You said you wanted Valve to hire people to support Windows 98. What company still supports Windows 98 like that?
Lots. Do you know how much corporate software is still of that vintage?
Literally like half of AutoCAD’s products still use the graphics and windowing APIs from that era as one example. The WinForms API are clunky by modern standards but also relatively trivial for a programmer to pick up and code with.
I mean, there is still an industry of Cobol engineers maintaining mainframe code for banks from the 80s.
I am aware that some corporate infrastructure is hopelessly tangled up in legacy systems. But we are talking about consumer support here, which I know you know is very different.
I mean, there is still an industry of Cobol engineers maintaining mainframe code for banks from the 80s.
my gramps, that’s not the beacon of good business practice you think it is 🤣
In my opinion, that’s not on Steam to support their client on a long past EOL operating system. Not withstanding the added development workload and costs, there is also significantly more risk associated with supporting an OS that isn’t receiving security patches.
Not to mention the modder’s example Windows fucking 98. Steam still supports Windows 7, which was released in 2009. Your 6 year old PC will be fine.
In my opinion, that’s not on Steam to support their client on a long past EOL operating system.
It is on them since they “sold” you a game. They didn’t have to build a business model that popularized always checking in DRM, that meant that they were deceiving you when they sold you a game, but it was more profitable for them to do so.
I’m not sure valve deceived you. It’s not fair that we can’t run purchased old games on the OS they were built for. they could really show instructions on how to make them run on that OS, maybe even make a simple but official lightweight client that can download it for you, on that old OS.
but if you are on windows 10, what can they do with a game they sold you that won’t work correctly on anything beyond XP?
yes, the above things they could, and should. but even today you are not locked out: copy the game files to USB, drop in the goldberg emu, and play the game on your XP machine. It’s a single file, not eben needs internet.
if the game had DRM? I am not sure that’s the fault of valve. didn’t the devs put it there?and if you accept the “solution” to drop steam, and start renting your games? you won’t be able to do even this (edit: because they have real drm, not measly steamdrm that’s easily stripped out). you are literally locked out both if you stop paying, and if the service stops making that game available because their license expired, politics, or whatever. and you literally can do nothing about that.
but wait a minute. when, and how did exactly valve popularize always online DRM?
you know that they have nothing to do with denuvo, and steamdrm is not always online, right?
Steamdrm requires periodic online check-ins, which is the same thing for the purpose of this discussion about them forcing system upgrades.
I’ve been running steam on an unsupported OS (osx 10.13.6) for almost a year and a half now, and the only issue is a banner at the stop claiming that steam will stop working in 0 days.
I don’t remember what if anything I did to make this happen, but I’ve had no trouble buying, downloading, or playing games in that time.
A moot point if you’re running Linux.
Your problem is your OS, not Valve’s software.
Though I prefer Gog’s model.
Yeah, I… ok, I haven’t read the entire actual post, but uh…
Yes, Steam is not perfect, but… just run it on linux.
Via Proton.
A project massively spearheaded by Valve, that functionally has resulted in, among other things, extremely significantly improved game support on older hardware.
Also…with… a great many older Steam games… at least on linux, sometimes even on windows… you can just download the actual game files, and then move them out of the Steam directory, and … back them up, run them outside of Steam.
Its usually much, much trickier to do this on Windows, but still.
Yes, this doesn’t work if its reliant on hooking into Steam for whatever various services… but like… you can do this, I’ve done it many times for fucking around with more intensive attempts at modding a game.
And you of course can setup Proton without using Steam… at all.
I am honestly baffled that Kaldaien, who has been modding PC games for quite a while… seemingly doesn’t know or realize this.
I guess they just don’t have much linux experience?
… fucking MSFT doesn’t even support Win98, XP, or 7 or 8.1, and 10 is basically on its last legs.
How can Steam be reasonably expected to work on OSs that aren’t even supported by their own publishers?
Ok, I’ve now read his post.
Like don’t get me wrong, I super understand the frustration of being a modder and running into unending stupid edge cases where you need something to work that just does not have an actual ‘responsible party’, because it lies at the convergence of systems that 2 or 3 or more entities built to work between them, at that point in time… but that just is the nature of this beast.
A whole lot of this screed seems to be frustration with stuff like that, and… weirdly being angry that deleting your steam profile results in your posts being deleted?
???
I think Kaldaien needs a big fuzzy hug from a penguin.
There is a valid argument against the DRM being that your ancient air-gapped system should be able to run the game still but can’t run the DRM due to the requirements changing after the point of purchase. Perhaps there is a discussion to be had about whether DRM should be removed once you change the system requirements drastically, but this feels like a rare circumstance.
The simple solution is to get DRM-free copies from GOG where possible. Archive the installers if you’re worried about future compatibility. That way you can have a nostalgic Windows 98 machine or whatever that only plays games and won’t bug you with random unprovoked changes and updates from day to day.
I’m a big fan of Special K as it effectively fixed Nier Automata on PC for me. Kaldeian has done excellent, thankless work on making PC games work better and for more people.
And though Valve shouldn’t always be given the benefit of the doubt, I don’t really agree with his arguments.
Games you purchased on a Windows 98 machine later had their system requirements bumped up to Windows XP, then to Windows 7, then to Windows 10…
Is there any connection between the hardware your initial purchase was made on, and the hardware you would run that game on right now? You can buy games from your phone, or your Steam deck, or at the public library, or on your father’s Gateway. Maybe he means the game’s original system requirements, as listed “on the back of the box” so to speak. But if I want to play SWBF2 from 2005, must I find an Intel Core 2 Quad Q6600 and an ATI Radeon HD 5570? No, I just need parts with equivalent/better performance that I can find today. Steam updating those system requirements for newer hardware makes those games MORE accessible, not less. It considers new gamers discovering older games and gives them a path to playing it.
The inexorable passage of time, and the eventual security flaws that can no longer be patched, means that every single one of those devices will be retired. But that’s why emulation and tools like Special K are important to game preservation. It’s why Stop Killing Games is not retroactive and does not ask for infinite software support.
The store you bought the game from is squarely responsible for your game not running.
I… Huh? If I wanted to play Dark Forces, a game developed for DOS, it doesn’t just run natively on my Windows 10 PC… I need DOS Box. Heck, that’s exactly what you get when you buy Dark Forces on Steam. Is Steam supposed to sell a game as-is, when it can’t run on modern processors and operating systems? The store is responsible for the move from i386 to x86-64?
Coming from the pre-Steam era of PC gaming, … [where you] go online to a BBS or FTP site to get patches (irrespective of whether the store you used is even still in business), this is all infuriating!
That era of gaming was the domain of SecuROM and it’s ilk, an era where I had to buy a game disc THREE TIMES because my disc drive kept scratching the disc! This waxing nostalgic for a bygone era is not convincing, I know the dark magic, I was there when it was cast.
Steam updating those system requirements for newer hardware makes those games MORE accessible,
I think they mean modifying the minimum requirements, because their electron based abomination of a client does not support older systems
so unless you know to use the goldberg emu, it will possibly make those games different, or at worst unplayable. I know of games that glitch with modern hardware, in one instance because it is so old the dev never thought about graphics hardware with 2 GB VRAM or more, and it was never patched either.
its suprising that such a high profile person does not know about goldberg emu (or various other solutions), so they rather recommend subscription services that are multiple orxers of magnitude worse.
they rather recommend subscription services that are multiple orxers of magnitude worse.
Yeah that was a pisstake, a totally unforced error in judgment. Many commented on his GitHub repo to say as much. I sympathize with getting jaded about Valve and Steam, I understand the frustration with how exploitative gaming has become, but nuking his own 20-year portfolio, a thing he should be proud of, because Valve made him so mad he wanted to stick it to them?
That’s a highly self-destructive and ultimately futile decision. What a waste.
Is there any connection between the hardware your initial purchase was made on, and the hardware you would run that game on right now? You can buy games from your phone, or your Steam deck, or at the public library, or on your father’s Gateway. Maybe he means the game’s original system requirements, as listed “on the back of the box” so to speak.
I think it’s more about if you don’t upgrade your PC.
Say you bought a game on Steam, while Windows XP was current, then just kept that PC, didn’t upgrade for whatever reason. Why would you, your game is running fine. But now Steam doesn’t support Windows XP anymore or Windows 7 for that matter, even if the game itself would run on it, making Windows 10, eventually 11, then whatever in the future, effectively the minimum requirement to play your game. The dev isn’t really at fault, because the game could technically still run on that OS, you just can’t download it anymore.
I agree with him in that regard, that it these things suck, however few people are actually affected by this. I think there should be some sort of “Legacy Client”, but then you have to deal with security. Just saying, connect your Windows 98 machine to the net for an occasional DRM check isn’t really viable. Installers would be the obvious answer, but that’s not what Steam does. Maybe Linux could be the answer, but I don’t know if it could be basically the same at one point with kernel version requirements or something like that.
Enter Monthly Subscription Game Libraries and DRM-free → Exit Steam
In lieu of even the simplest commitment by Valve to keep their DRM client free of system requirement creep, business models like Ubisoft+, EA Access and Game Pass represent far greater value to consumers. The claim is often made that you “do not own the game” with these services, but you do not own them on Steam either; Valve stops pretending to care if their store’s software breaks your game after you have played it for two hours.
I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.
this person is extremely misguided. the a copy if the game files, drop in the goldberg emu dll, and done. works forever, in as many copies as you feel like. DRMs can stand in the way, but that’s exactly what makes it even worse on subscription platforms. and online only, or strictly multiplayer games? these won’t work whatever you do, but that’s not valve’s fault.
valve is careless but today other than GOG, it’s still the best (read: least bad) popular storefront, and subscription based systems are simply just the worst.
“You no longer have the liberty of buying a game from wherever you want. You must consider whether your store is going to continue receiving patches, whether the store itself is going to continue supporting your hardware and software, and whether your friends online bought the game from the same store.”
So are we pissed at the entire industry, or just Steam? You don’t have the liberty to buy anything from wherever you want. Go download Fortnite from Steam, buddy! Oop! It ain’t there!? Here’s hoping he deleted the rest of his online accounts while he was at it, but online blowhards tend to be hypocrites.
You’re only underscoring Kaldaien’s point about Steam by bringing up Fortnite, given that Epic is willing to release their products on other stores, whether it’s mobile or Microsoft Store on PC, as long as the terms are reasonable, not junk fees, as Sweeney puts it.
^ Mental gymnastics
The inverse is also true. Go buy Half Life on Origin. Can’t? Oh no! Monopoly! blows siren
Yes, Valve is quite consistent about keeping things locked to its store. Steamworks is also limited to Steam. Proton is an exception, but the LGPL license of Wine simply wouldn’t allow it to be otherwise. Publishing the source code is required if building on it rather than just using it as a component.
You have (at the moment I’m writing this) 8 hours: https://www.gog.com/
Kaldaien in need of more attention? How is this news?