• cdipierr@beehaw.org
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    1 year ago

    “Dull on Purpose” is a hell of a box quote. Do you think that will be on the Game of the Year edition?

  • Crotaro@beehaw.org
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    1 year ago

    I haven’t played Starfield yet. That being said, I think I will enjoy most planets being rather dull (as long as you still occasionally have reason to go there). I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.” One of the bigger reasons (aside the gameplay usually not being quite to my liking) why I don’t play MMOs anymore is, because about every MMO culminates in 80% of the people wearing “the armor of fabled legends” and being “Slayer of Demonlord and Demigod Sckholzhlak”.

    • NattyNatty2x4@beehaw.org
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      1 year ago

      I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.”

      Counterpoint: it doesn’t make everything/everyone unremarkable, it just raises the standard and the bar for what remarkable is. Imagine using that argument for modern graphics, game design, etc, and that you want things to be lackluster because it really highlights the occasional times that they aren’t.

      • Erk@cdda.social
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        1 year ago

        I kind of think it does apply to modern graphics and game design in the same way. A fast paced action shooter still needs moments where you catch your breath, it’s never just an endless constant flood of enemies. A visually beautiful game still has bits that aren’t particularly interesting or you’d get an overdose of visual information and wouldn’t be able to identify what was important.

        Similarly, starfield has a lot of small barren moons that don’t have a lot of resources. They are boring compared to the green worlds (there are tons of these too though, which every repeat of this thread has glossed over), but they still have stuff going for them. I spent my evening last night exploring a smuggler base that I randomly fell into while looking for a place to put an aluminum mine on a barren moon. The night before it was a (very cool) mission on an abandoned mining platform.

        However, in the process of going to and from these sites, I definitely felt like I was travelling across a barren, dusty moon. That helped the feel. Both those quests had storylines that were inherently tied to the fact that the setting was a barren, dusty moon, rather than a teeming, thriving planet.

        Bottom line, I think this one over-shared article says nothing of importance. If you go to one of these ‘boring’ moons there’s lots to do, just not ‘explore and identify the planetary life’ kind of stuff. you can tell at a glance which planets are more likely to have settlements and things from space, and there’s more of them than any one person can explore, so it really doesn’t matter that there are also a bunch that aren’t like that.

      • Crotaro@beehaw.org
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        1 year ago

        Fair point. I would agree to say there should be a healthy middle ground. I think coming across theme park-like spectacle around every corner would remove a lot of immersion and most authenticity (specifically trying not to default to “realism” because then we’d specifically want 99,999% of areas to be lifeless rock) not only from Starfield but many many games. Fallout, Elder Scrolls, Red Dead Redemption and the Metal Gear series would be incredibly different games, if it was just from one action sequence to another and then a beautiful story cutscene immediately and with only loading screens separating them from each other.

        I guess I’m trying to say that immersion into and attachment to a game is increased if you give opportunity for (or sometimes force) the player to calm down. Red Dead 2, for example, does this masterfully by its generally slow and deliberate pace for most actions (cooking steak by actually making you hold the meat over fire for a couple seconds, making you walk/ride for long passages to get somewhere even during missions, etc.) and by sprinkling in quite a number of relaxing quests, like watching a movie with your girlfriend, in a game that’s mainly known for shooty tooty cowboy action.

        To wrap up that wall of text, I guess I’ll see if the ratio of interesting tidbit for every dull landscape is too low for me in Starfield once I get my hands on it c:

        Update: Game’s good, if your expectation was “Space game made by Bethesda”. I like it and am very happy with the amount of barren planets for every lush world. Sure, they lack the “discover flora and fauna” activities but there’s still plenty fun stuff to do.

    • BigBananaDealer@lemm.ee
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      1 year ago

      there are definitely dull planets, but there are also planets i have explored just for the hell of it and found a lot of cool stuff, like a facility run entirely by robots and the robots tell me not to interfere with their work or i will die

  • Storksforlegs@beehaw.org
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    1 year ago

    So just wait for mods, then. Got it.

    (I really do want to play this game, I like Bethesda games. But there are always inevitable shortcomings, which modders will fix.) Also by then perhaps it will be cheaper.

    • BruceTwarzen@kbin.social
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      1 year ago

      I want to like Bethesda games. I liked fallout 3 a lot and their doom games, which is different i guess. But man, i’m not a trash collector that collects trinkets. It’s not enjoyable to me. It doesn’t matter where the setting is. And the fact that the characters still look like the game is made in 2010, with the same shitty zoomed in dialogue and awkward ass eye contact is just driving me away. This isn’t some indie company that want to make thir dream game, this is Bethesda that wants to make a 80 dollar game with as little effort as humanly possible.

      • EvaUnit02@kbin.social
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        1 year ago

        Yeah, I’m rather bored with the wide-but-shallow approach Bethesda games take. Tons of geography with maybe 20% filled with things of consequence. I am uninterested in collecting 42,000 wheels of cheese or finding some random space hobo on a planet.

    • DrPop@lemmy.one
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      1 year ago

      It really just feels like Bethesda needs to just build world so we can populate them however we choose. They know the public and modders like their framework so they create settings. Fantasy, Nuclear Wasteland, Space. They know modders keep games alive.

  • Landrin201@lemmy.ml
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    1 year ago

    OK, then why fucking make them? Aren’t games supposed to be fun?

    This whole genre really bugs me, and I’m someone who LOVES space games. The best game in the genre IMO is elite dangerous, because their ship to ship combat is so damn fun to play that I can hop in for a bit and have a blast without having to engage with the other systems that are often painfully boring.

    The problem here is that people what the feeling of being explorers and finding new things, but video games inherently can’t provide that. There aren’t computers strong enough to produce thousands or millions of planets that all have genuinely interesting features on them that are worth exploring for. “Exploration” in current space Sims is basically “stick your name on something someone else hasn’t already stuck their name on, maybe grab some resources from it, and leave.” That gets dull very fast.

    Developers COULD choose instead to make a couple of good, big planets that are interesting and full of actually good content. They could give you a reason to explore beyond “look other planets cool.”

    If you made 1000 planets and only 10 of them are at all interesting, and your game is centered on exploring other planets and not really focussed on much else, you’ve made a boring game.

    • Dr Cog@mander.xyz
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      1 year ago

      The game isn’t centered on exploring other planets, though. Have you played the game?

      • EvaUnit02@kbin.social
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        1 year ago

        The article quotes Todd Howard as saying a design goal was providing the player with a feeling of being an explorer.

    • Scary le Poo@beehaw.org
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      1 year ago

      Elite dangerous space combat is literally the most lackluster and boring space combat I have ever engaged in. It’s such a slog.

      I find combat where you have less control (weak strafing) and more maneuvering to be more interesting. That said, I think Microsoft allegiance probably did 6dof in space combat the best.

      /Sidenote

    • amzd@kbin.social
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      1 year ago

      There aren’t computers strong enough to produce thousands or millions of planets that all have genuinely interesting features on them that are worth exploring for.

      I don’t think there is an infinite amount of “genuinely interesting features” so it’s hard to imagine we’ll ever get a game with this.

  • balderdash@lemmy.zip
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    1 year ago

    I’m getting no mans sky release flashbacks. Hopefully they keep working on it like the no mans sky team did

    • Feydaikin@beehaw.org
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      1 year ago

      I guess that depends on the amount of copies sold and the ‘refund ratio’.

      If both are within acceptable parameters, they won’t do anything. Just leave it to the modding community to fix whatever needs fixing. They already have your money, don’t they…

      It’s the Bethesda way.

  • teawrecks@sopuli.xyz
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    1 year ago

    Remember when Sean Murray said prior to NMS launch that it was part of their vision for you to be alone in a vast uncharted universe with nowhere to call a home? That was code for, “we don’t have multiplayer or basebuilding, and there’s not really anything interesting enough for you to stay there long term”.

    Give Starfield a few years, they’ll figure out what to do with those planets.

  • lemmyatom@beehaw.org
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    1 year ago

    Good to know. I’m hoping to hear more about the game from players before deciding to dive into this.

    • LoamImprovement@beehaw.org
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      1 year ago

      Granted, I’m only like five of the twelve hours in I’m supposed to be before the game starts getting good, but my god they made some baffling design choices here. Possibly the most egregious is the fact that every skill comes with leveling requirements - for example, the worst offender I’ve seen is the oxygen (stamina) skill requiring you to completely exhaust your meter 20 times before you can put a second point in. (Worth noting, ‘completely exhaust’ in this context means deplete both the regular O2 meter and max out the CO2 meter, which depletes more slowly than the O2 refills) The only way to reliably and safely do this, considering you only really need stamina in short bursts when playing normally, is to literally just run fucking laps. Bad and boring, to the point that I will say, without a hint of sarcasm, that the person responsible for making it this way should be moved off the team. I cannot fathom how that person arrived at the conclusion that doing chores was somehow the most exciting and innovative way to spice up FO4’s perk system, because that’s all it is underneath, and it is an aggressive waste of time.

    • NuPNuA@lemm.ee
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      1 year ago

      It’s a Bethesda game, albeit on a larger sci-fi setting. If you enjoyed Elder Scrolls of their Fallouts you’ll be right at home.

  • circuitfarmer@lemmy.sdf.org
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    1 year ago

    This is getting a lot of flak, but I mostly agree. I have enjoyed the exploration of random planets as a pleasant aside to quests. Yes, they’re dull. It’s a lot of scanning flora and fauna, if they exist. Wandering slowly around.

    But in that sense, it’s actually one of the most immersive activities in the whole damn game. If Starfield has an issue with anything, it’s immersion.

    One thing I didn’t like about NMS, frankly, is that every planet seems to be teeming with life. It makes that life feel uninteresting when you find it, because there is no yin to the yang.

  • ColdWater@lemmy.ca
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    1 year ago

    That’s mean the entire game is also dull and boring combined with Beth’s mediocre story writing it’s should not cost more than a sack of potatoes