Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
Godot is great, and in 5 years it could be Blender level of capable, but today it’s not at the level that Unity and UE are. and Op is a working professional apparently so they probably need that capability.
It’s not, but there are a LOT of games - particularly in the Indie or small-studio category - that don’t actually need Unity/UE level features either.
Oh sure. But also it might not be obvious what features we are talking about. Unity and ue do a lot of things that are useful for developers, that you won’t see as a player. So you might think that this game doesn’t need to be on unity/ue, but also being on unity/ue halved the development time and costs