• HubertManne@piefed.social
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    4 months ago

    darn. I really wanted the vr to conentrate on external screen and being light as possible. working with the deck or pc. sounds like its trying to be a device in itself.

    • NuXCOM_90Percent@lemmy.zip
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      4 months ago

      It is both. Standalone device but also designed to communicate with a PC via a USB dongle. So lower resource games “just work” and you take advantage of your PC (or Steam Machine…) for the heftier stuff. Which is as close to the “norm” as it gets in VR these days (although the facebooks connect over WLAN)

      • HubertManne@piefed.social
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        4 months ago

        yeah but it means heavier than needed because of what had to be put in capability to run games. I would rather they make a belt holder for the deck and keep the headset as light as possible. Also would prefer something that can be worn with glasses rather than getting special lenses.

        • NuXCOM_90Percent@lemmy.zip
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          4 months ago

          I would also like a fanny pack form factor (great for spare batteries too) but it’s “just” a snapdragon. The actual chip is likely nothing compared to the displays and battery

          It definitely doesn’t look glasses friendly but that is also a solved problem these days. Many of the online glasses companies directly sell them and they just push on rather than needing to buy the lenses and print a mount and then remove the old lenses and blah. My ex and I both wear glasses and we never had a problem swapping out on the facebook quest or whatever.

  • _Lory98_@discuss.tchncs.de
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    4 months ago

    Very interested in the controller, I might get it day one.

    Kind of curious about the Frame. I’m not really convinced VR is going anywhere, but a fully wireless setup that can run PCVR games seems interesting, if it’s not ridiculously expensive like the Index. Also Valve contributing to FEX could be useful for playing games on those Android emulators like Retroid’s, AYN’s etc.

  • MentalEdge@sopuli.xyz
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    4 months ago

    Those new controllers look like EXACTLY what I’ve been hoping for.

    The Index controllers are great, unless your hands are big. Then they’re barely usable imo.

    The best fit for me was the OG Oculus Touch controller, and these look like they stole everything about those that worked.

  • stargazingpenguin@lemmy.zip
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    4 months ago

    That controller will be an easy buy for me! I don’t do a lot of couch gaming because I don’t like standard controllers, but I’ll happily use one of these. The Steam Machine and VR headset aren’t that exciting to me, but I’m sure there’s a market for them.

  • Crotaro@beehaw.org
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    4 months ago

    The Steam Controller is almost going to be a sure buy from me, but I am very unsure about the new iteration of VR controllers. I can’t find anything confirming or denying that they have full finger tracking (instead of only thumb/index). The full and intuitive finger tracking of the Valve Index Knuckles is just so nice and for me pretty much necessary in multiplayer stuff like VRChat

    • Gamma@beehaw.orgOP
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      4 months ago

      Linus Tech Tips confirmed that the handles have capacitive sensors so they still track each finger

      • Crotaro@beehaw.org
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        4 months ago

        Thank you for that info. I read about the capacitive sensor, but I was not quite sure if that would apply for each finger. That is going to make VR sign language much easier (or keep it at least as easy as with the current Index controller)