While I don’t condone DDoS attacks, the only reason for D4 to be online-only is monetization IMO: Blizzard wants to sell cosmetics, so people have to see other people wearing them. There is little gameplay benefit from being an MMO-lite.
Potentially unpopular opinion, I like running into random other players in the world, particularly when doing events. I don’t give a fuck about Blizzard’s cosmetics and, frankly, unless I’m examining people, I can’t even tell what they’re wearing half the time.
A system that tracks what store items you might be interested in, and places you in matches with high-skilled players who own that item, making you associate the item with high skill
A system that places you against lower-skilled opponents immediately after you bought an item, making you associate making a purchase with being better.
From here to “they want you to look at other players and how expensive their shit is” is only one step. Honestly at this point I’m even surprised they’re not faking it entirely, making other players just happen to be wearing expensive skins on your screen even if the actual account hasn’t bought that. It’s not like you can check anyway.
I experienced this first hand playing wow. The team will straight up send out email surveys asking if players would be willing to pay x for y service with different people getting different prices. They calculate these things to extract as much money from the dedicated fans as possible. I went back to playing the private servers.
I came to the same conclusion as you: why would people buy their stuff if they could just run an unlocker script or edit a config file to give that stuff to them?
It’s basically malicious DRM
While I don’t condone DDoS attacks, the only reason for D4 to be online-only is monetization IMO: Blizzard wants to sell cosmetics, so people have to see other people wearing them. There is little gameplay benefit from being an MMO-lite.
Potentially unpopular opinion, I like running into random other players in the world, particularly when doing events. I don’t give a fuck about Blizzard’s cosmetics and, frankly, unless I’m examining people, I can’t even tell what they’re wearing half the time.
Probably all sorts of datamining regarding the way people play also. Can’t do that so easily if people are playing offline.
Brilliant insight. They probably are tracking metrics on what will encourage people to buy stuff the most too
Activision owns patents on the following:
A system that tracks what store items you might be interested in, and places you in matches with high-skilled players who own that item, making you associate the item with high skill
A system that places you against lower-skilled opponents immediately after you bought an item, making you associate making a purchase with being better.
From here to “they want you to look at other players and how expensive their shit is” is only one step. Honestly at this point I’m even surprised they’re not faking it entirely, making other players just happen to be wearing expensive skins on your screen even if the actual account hasn’t bought that. It’s not like you can check anyway.
I experienced this first hand playing wow. The team will straight up send out email surveys asking if players would be willing to pay x for y service with different people getting different prices. They calculate these things to extract as much money from the dedicated fans as possible. I went back to playing the private servers.
I came to the same conclusion as you: why would people buy their stuff if they could just run an unlocker script or edit a config file to give that stuff to them? It’s basically malicious DRM
All DRM is malicious, and DRM is why not to buy. Plenty of other games that you can buy and also own.