AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity’s unpopular introductio…

    • natsume_shokogami@lemmy.world
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      1 year ago

      However it’s currently difficult for games made for Godot to port to consoles (XBox, PlayStation, Nintendo Switch,… not those non-Switch “gaming handhelds” since they are all just Windows/Linux handheld PCs) while keeping Godot open source since the SDKs, APIs, porting kits of these consoles are proprietary and you have to sign in NDAs. If most of your games’ revenues are from consoles, you don’t have much choice currently.