Archive link: https://archive.ph/Ys676

Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.

No game with less than $1 million in trailing 12-month revenue will be subject to the fee.

The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.

For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available.

  • Crotaro@beehaw.org
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    1 year ago

    I really hope people don’t get over this just because Unity went “we’re sorry we got called out for trying to screw you”. Unfortunately, like with how little effect the Reddit blackout had, I fear most will just accept it because Unity is what they’re already used to.

    • UrLogicFails@beehaw.orgOP
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      1 year ago

      The Reddit blackout had more of an effect than it appears. I saw an article a couple of weeks ago that showed commenting and posting was down ~50% since the blackouts; and I can safely say I haven’t gone back to Reddit since, and I’m sure others have made similar choices as well.

      People can have trouble “voting with their wallets,” but I genuinely believe it is possible and does have an effect. Hopefully people do not forget the choices Unity has made here; but even if they do, Godot has already gotten a significant boost from this catastrophe.

        • perishthethought@lemm.ee
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          1 year ago

          Which is fine, it’s their company/product to ruin if they want to. But now lemmy is taking off because they did that, and thats great.

    • Friendship@kbin.social
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      1 year ago

      The difference is having skin in the game. The problems with reddit didn’t really effect a lot of the users directly and definitely didn’t threaten most of their livelihoods (aside from a small number of app developers). Unity on the other hand is a tool people use to make a living and when it threatens that I imagine it will result in much more hesitancy to continue using it.