Clair Obscur won multiple awards but used generative AI art as placeholders during production.

The Indie Game Awards revoked Clair Obscur’s Debut and Game of the Year after the AI disclosure.

IGAs reassigned the awards (Blue Prince, Sorry We’re Closed) and reignited debate on gen-AI use.

  • lepinkainen@lemmy.world
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    5 days ago

    Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process

    Sauce: https://english.elpais.com/culture/2025-07-19/the-low-cost-creative-revolution-how-technology-is-making-art-accessible-to-everyone.html

    Not exactly a massive AI slop problem, right?

    • Final Remix@lemmy.world
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      4 days ago

      Right. The far bigger problem is how trash of an engine Unreal5 is, and all the forced processing making things look and run like shit. But that’s not just a Clair Obsur problem.

      • Rekorse@sh.itjust.works
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        4 days ago

        Can I say I agree, very disappointed when I loaded up the game that I had to change so much to make it essentially playable on a high refresh rate 2k monitor. After disabling all the filters and turning off upscaling, I have it working fine but wow its like they made something beautiful and have no idea how to allow people to see it.

        After all the comparisons to Larian, I thought I’d see a more competently assembled package with Clair Obscur, but at least everything else is great besides the game engine and graphics settings.