- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.
All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don’t really matter in the long run.
Example: they don’t even bother with memory management on cruise missiles, since eventually its gonna reach its target…