stopthatgirl7@kbin.social to Technology@lemmy.world · 2 years agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square177fedilinkarrow-up1663arrow-down124file-textcross-posted to: games@lemmy.world
arrow-up1639arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 2 years agomessage-square177fedilinkfile-textcross-posted to: games@lemmy.world
minus-squareaidan@lemmy.worldlinkfedilinkEnglisharrow-up3·2 years agoThe reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.
The reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.