I am not into competitive gaming but I’ll be damned if I understand why the the anti-cheat modules are built into the game instead of being an aditional package that is installed and verified through the tournament platform.
it’s a bit more complicated. Linux runs games with anti-cheats perfectly fine as long as the anti-cheat doesn’t require kernel-level access.
Basically, this allows to detect some cheats that would be undetected otherwise. But it also allows anti-cheats for absolutely unrestricted access to any user data. In other words, it’s a giant safety vulnerability, that you’re forsed to intall, that still doesn’t solve the cheating problem.
Not like the devs are actually interested to solve anything anyway, cheaters buy new accounts regularily, stimulating post-release sales.
Feel free to try and convince me otherwise but, games shouldn’t be accessing your kernel at all. That’s a major security issue. Also part of the reason why Linux has complete separation between kernel and OS
Marvel Rivals, Team Fortress 2, Halo Infinite, CS2, Back 4 Blood, Payday 2, DotA 2, ARK, SMITE, Xonotic, For Honor, Dead By Daylight… https://areweanticheatyet.com/
There’s a clear difference between “can’t” and “developers won’t fix it”.
“I can’t run multiplayer games that have anti cheat.”. A.k.a. games that most of my friends play
That was keeping me dual booting but marvel rivals and helldivers now work so I made the switch.
Windows malware not working on Linux is an often touted benefit.
I am not into competitive gaming but I’ll be damned if I understand why the the anti-cheat modules are built into the game instead of being an aditional package that is installed and verified through the tournament platform.
Except Linux can run them.
It’s the anti-cheat that is deciding to not let the game run.
I play tons of multiplayer games with anti cheat. The ones that don’t run are the ones I wouldn’t even play on a Windows machine though
it’s a bit more complicated. Linux runs games with anti-cheats perfectly fine as long as the anti-cheat doesn’t require kernel-level access.
Basically, this allows to detect some cheats that would be undetected otherwise. But it also allows anti-cheats for absolutely unrestricted access to any user data. In other words, it’s a giant safety vulnerability, that you’re forsed to intall, that still doesn’t solve the cheating problem.
Not like the devs are actually interested to solve anything anyway, cheaters buy new accounts regularily, stimulating post-release sales.
Feel free to try and convince me otherwise but, games shouldn’t be accessing your kernel at all. That’s a major security issue. Also part of the reason why Linux has complete separation between kernel and OS
Marvel Rivals, Team Fortress 2, Halo Infinite, CS2, Back 4 Blood, Payday 2, DotA 2, ARK, SMITE, Xonotic, For Honor, Dead By Daylight… https://areweanticheatyet.com/
There’s a clear difference between “can’t” and “developers won’t fix it”.
In the case of BF 6 and fornite it’s “could run, but we actively don’t want you to”.
Ouch.
But it depends on the developer of said multiplayer games. For example, Arc Raiders uses BattleEye for anti-cheat and it runs fine on Linux.