• huppakee@piefed.social
    link
    fedilink
    English
    arrow-up
    10
    ·
    3 days ago

    Personally i’d rather see certain mechanisms banned, rather then certain websites. Knives are imo a great example of how you can target a certain kind of use by making laws very specific: kitchen knives are totally legal to sell in the netherlands, but all self-respecting companies have policies not to sell to minors. If they’re in your kitchen you’re totally fine, if you bring them to a football match youre breaking a law (because of ‘intent of use’). Also, if you have a knife in your kitchen that isn’t meant for cutting food (e.g. a certain size, station, certain mechanisms) you’re breaking the law because those types of knives are always considered to be intended as a weapon. There are clear rules on when it is a useful tool and when it is a dangerous weapon. We can also make this for code.

    • Tehdastehdas@piefed.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      Banning time-spent rewarding (ad-funded, pay-to-play) business models would remove the incentive to cause addiction.

      • huppakee@piefed.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        Selling lootboxes without telling what’s in them is banned in the Netherlands because it is considered gambling. Great move if you ask me.