There are uses of AI that are proving to be more than black and white. While voice actors, have protested their performances being fed into AI against their will, we are now seeing an example of this being done, with permission, in a very unique case.

  • pruwyben@discuss.tchncs.de
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    1 year ago

    I was just thinking earlier today, games could probably use AI to seamlessly work the player’s name into dialog. They would still hire voice actors, but insert whatever name the player chooses into the lines where it is mentioned. I feel like this isn’t too far away.

      • Cavemanfreak@lemm.ee
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        1 year ago

        Fallout 4 did as well, but it worked with a list of names that Codsworth could say. I’m assuming Starfield does something similar? Or is it a ton of NPCs that use the name?

        • stephfinitely@lemmy.world
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          1 year ago

          Idk I didn’t pick a name, I just entered my name for my character. Then I was playing and Vasco just said my name. I literally stopped in my tracks and was like “what did you just say?”

        • Chozo@kbin.social
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          1 year ago

          I thought they actually just recorded a ton of names for Fallout 4? I seem to recall hearing that they did something like 900+ different name recordings.

          • Hildegarde@lemmy.world
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            1 year ago

            They did the same thing. Probably using the same list with additions. Both games have a robot be the only character who says your name. I suppose that makes it less unbelievable if you notice the splices where they add your name to an otherwise unaltered line.

    • buran@lemmy.world
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      1 year ago

      World of Warcraft would benefit from this. Local processing power is quite up to the task these days, and it’s jarring to see your name on the screen but the audio says “champion” or something similar.

      Maybe in 11.0…

    • Dyskolos@lemmy.zip
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      1 year ago

      I recently had this in a game. Just couldn’t say which one sadly… I was really suprised it said my (character’s) name. Damn…which game was it?

    • Ookami38@sh.itjust.works
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      1 year ago

      I look forward to the expansion from this, even. Real dialogue between the players and the game. Writers and designers set parameters for each character, backstory, motives, personality, current goals, etc. And then instead of a simple 4-5 choices of pre-canned dialog, with pre-canned responses, the player can type (or even say) whatever they want, and the game can return a customized response appropriate for the character.