• blazera@kbin.social
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    1 year ago

    will now be turned into cosmetic-only optional “supporter packs” DLCs sold on Steam.

    so…they’re not removing all microtransactions

    • Glide@lemmy.ca
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      1 year ago

      Yeah, the headline is just awful. The Inkbound Dev notes that they’re removing all in-game microtransactions. The goal is to move away from pressuring you to spend money on microtransactions as you play, and keep them where they belong: on the store page.

      The devs are doing exactly what they said. The headline is either click-bait, or a result of awful reading comprehension.

    • Wild_Mastic@lemmy.world
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      1 year ago

      It’s just cosmetics, I don’t see the problem. They have to make money for food in some way or another.

      • blazera@kbin.social
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        1 year ago

        Its not a free game. Im not necessarily hating on cosmetic microtransactions, but they are microtransactions and theyve claimed to remove all of them.

        • Cethin@lemmy.zip
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          1 year ago

          They did not make that claim. The article is just wrong. The devs said they’re removing in-game monitization and only having DLC on the store page. It’s functionally identical I assume, but there’s less pressure on players playing the game.

  • OutlierBlue@lemmy.ca
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    1 year ago

    I’ve never heard of this game before now, but I really liked Monster Train.

    I checked it out and it looks like a lot of fun. With the news they’re removing monetization I picked up a copy.

    • raydenuni@lemmy.sdf.org
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      1 year ago

      I don’t think you’ll regret it. Shiny Shoe knows what they’re doing in terms of design and Inkbound is phenomenal. They’ve been making solid improvements throughout EA.

  • Dizzy Devil Ducky@lemm.ee
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    1 year ago

    Microtransactions in general are the reason I avoid the majority of games like the plague, if you have to purchase the title and it’s on PC. The only exceptions I accept is the one RPG series I play and the spin-off auto chess card game. They have it figured out, at least, that shoving the paid features down your throat is bad for the player.

  • clearleaf@lemmy.world
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    1 year ago

    It doesn’t matter if a game with microtransactions makes them easier to get or even free. If a game was designed with microtransactions in mind, the game has to be made tedious, grindy, and/or or frustrating completely on purpose to incentivize buying things.

  • chameleon@kbin.social
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    1 year ago

    The badness this game had at launch really can’t be overstated, though. At launch, this was a paid early access always online mostly-singleplayer-with-coop game with a premium currency shop and a battle pass. And it was one of those games where the shop was the most fleshed out part.

    They’ve added offline mode and are now reworking the microtransactions to Steam DLC, but I’m still very skeptical of them. That launch was so blatantly over the top bad.

    • raydenuni@lemmy.sdf.org
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      1 year ago

      I ignored all the mtx stuff, which was pretty easy, and have had a blast with co-op. I can’t think of anything else that comes close to this in terms of meaningful synergies with friends. And Shiny Shoe has proven they know how to use EA to turn out a good product with Monster Train so I wouldn’t give up on them quite yet.