If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
It was new gen three years ago, and its kept up the 60fps dream for a lot of games over the last three years. However developers were always going to hit the point of diminishing returns when their visions got bigger, and now we’re there.
This right here. As a 40+ gamer, I don’t mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.
As someone who doesnt mind 30fps, there shouldnt be games running at 30 on new gen hardware anymore lol
If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
It was new gen three years ago, and its kept up the 60fps dream for a lot of games over the last three years. However developers were always going to hit the point of diminishing returns when their visions got bigger, and now we’re there.
This right here. As a 40+ gamer, I don’t mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.
What’s really weird to me is the hard 30fps cap. Why not have at least an option to disable the cap and let VRR do it’s job?