Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It’s basically a small portion of Star Citizen, but with a story and ending. I’m still not confident; waited too long for that.

  • Stillhart@lemm.ee
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    11 months ago

    I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.

    I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.

    • Redrum714@lemm.ee
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      11 months ago

      It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.

      • Stillhart@lemm.ee
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        11 months ago

        I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.

        • Redrum714@lemm.ee
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          11 months ago

          If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.

  • qwertyqwertyqwerty@lemmy.one
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    11 months ago

    I was expecting 25 minutes of gameplay. I skimmed the video, but it looks like around 5-8 minutes of cut-up gameplay, maybe another 8-10 minutes of cutscenes, and the rest looks like the “making of”. I did not see any evidence of a product that is anywhere near completion.

    • atoro@lemmy.ml
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      11 months ago

      It’s more gameplay than they’ve shown in the past decade, they’ve been very tight lipped with anything to date

        • t3rmit3@beehaw.org
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          11 months ago

          No, 10 years since the announcement of their intent to build the game. Then they had to build the company, the engine, and they are building 2 games at once (SQ42 and StarCitizen).

          Developing a AAA single player game + an MMO at the same time, with the components working across the 2, and now being at the point where they are feature complete on SQ42, is pretty impressive.

          • BolexForSoup@kbin.social
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            11 months ago

            It’s going to get ugly when the chickens come home to roost on this one. They are slowly marching towards $1 billion. They are over $600mill already. And people still donate. It’s baffling.

          • CleoTheWizard@beehaw.org
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            11 months ago

            I still kind of doubt it’s going anywhere fast. Because a game with this scope has already signed up for some pretty massive post-launch support. Let’s be generous and say it takes them another 2-3 years to develop this single player and another 5-6 to finish star citizen. That’s very generous.

            They started pre-production in 2010. So it’s already been 13 years of development with near unlimited money on SC. So again, add 5 years till a mainstream launch and another 3-5 years of active support and you’ll be well over two decades deep in a single games development. That’s half of someone’s career to develop one game. Now we add another game on top of this.

            The other game is admittedly much easier to develop but still it will take massive amounts of support. If Bethesda can’t do it well, why does anyone think this dev can and in such good time? I have my doubts.

            • t3rmit3@beehaw.org
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              11 months ago

              They didn’t start pre-production in 2010, that’s when they started building the Kickstarter video, unless you’re counting the broad story strokes in CR’s head as “pre-production”, in which case Starfield was in pre-production for 25+ years. :P

              Development on SQ42 started in 2013, and 10 years to not only build a game, but the engine tech and the studios as well, is not at all crazy given the game. Major games like RDR2 and GTAV take 8+ years, and they are working with already-established teams, and not doing anything crazy tech-wise.

              And yes, MMOs have extremely long lives, both pre- and post-release. Eve is over 20 now. WoW is who knows how old. Maple Story devs have literally had kids and watched them go off to college.

              • CleoTheWizard@beehaw.org
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                11 months ago

                I won’t tell people what to do with their money, but it’s clear people have bought in to both of these games existing. And if it were my money, I’d want to believe in these devs. But for the rest of us, these games need to materialize as functional and fully featured releases for us to care.

                And I don’t think the timeline is crazy so far with their development. What’s wild to me is thinking that a newly founded studio, even a well funded one, can knock out a competent single player and MMO with these scopes. It’s slim chances from an outsiders perspective.

                Take a look at what mature and well funded studios are putting out in 2023. The likes of Starfield are actually some of the better cases. I know the incentives are different, but still. So I’m expecting a lot of tooling to need to be done for both these games to exist and exist at an enjoyable playability by the end of the 20s.

                Anyways, im not trying to kill enthusiasm for people who enjoy interest in the project but to everyone outside of that, this isn’t reassuring. All large scope games should be considered to be nonexistent until they hit reviewers hands at this point.

                • t3rmit3@beehaw.org
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                  11 months ago

                  You are basically throwing out the existence of bad AAA games to discredit the idea that people can pull off AAA games. Here’s a secret; in software development, money and experience cannot overcome bad management. Lots of publisher-driven games release as crap because the publishers have them pegged to a certain financial quarter they want to show a revenue pull in, irregardless of where the game is at.

                  But for the rest of us, these games need to materialize as functional and fully featured releases for us to care.

                  I think it’s fair to hold early access games with skepticism, but plenty of people do play early access games (and SC).

                  But also, CitCon is first and foremost an event for current players, not a marketing one for new players. It’s a bunch of dev panels on nitty-gritty details of things like UI design, flight model physics changes, npc AI design, backend economy simulations, sound and lighting, etc. The SQ42 video was them throwing current players a live-view bone about the state of SQ42 development, rather than just the usual Jira-derived sprint status reports and development milestone updates that we get every 2 weeks.

                  All large scope games should be considered to be nonexistent until they hit reviewers hands at this point.

                  This is just cynicism about publisher-driven game-dev. It may be justified for those, but SC is not one of those, it’s quite literally an “indie” (publisher-independent) game. Plenty of independent game developers create “large-scope” games (Grim Dawn, Kenshi, Rimworld, Project Zomboid, etc) that have scope and depth (e.g. in number and complexity of mechanics) comparable to what AAA games do.

                  If people had not been actually playing SC (since what, 2016 for PU release iirc?) then I’d understand the idea of its potential “non-existence”, but it’s hard for me to take that stance seriously when it’s sitting on my harddrive right now.

                  Last night I did 2 ‘bunker missions’ (infiltrate facility, kill bad guys, loot), and salvaged 3 derelict ships. Night before that I was doing bounties on NPCs and running bomber support for some guys who had gotten pinned down by another group of players at a planet-side wreck site (Ghost Hollow). I don’t do mining, or cargo hauling, or drug running, or ship or ground pvp, or player-rescue medical missions, or racing, or investigations, but those are also in there.

                  I swear sometimes it’s like the people who talk about SC ‘not releasing’ seem to have no clue about what has literally already been released.

            • BolexForSoup@kbin.social
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              11 months ago

              The tech debt they have and will incur alone will be a huge mountain to climb. You can’t develop a game for that long without having to go back and completely rebuild things with newer tools.

              Even their rewards show their age now. CD and DVD collections and such. What’s going to happen when it comes time to fulfill all those merch order for backers in 2028 or whenever? What happens when virtually no one uses disc media anymore and they are struggling to even burn all this stuff?

              • CleoTheWizard@beehaw.org
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                11 months ago

                This is my main concern about the game. With tech that moves this quickly, you have to understand that game companies who are established are living on the very edge of that debt.

                Like starfield for example. Who knows how old it’s code is from the start of its development. It’s why Bethesda games break frequently and crash often. When you develop games on a 8-10 year cycle, think of how many hardware generations that is. 3 to 4 right? So when you’re talking about building an engine, then running it and building a game, then supporting it, all over the coarse of 15-20 years of coding? It’s a giant mess to program and there’s no way in hell it can be optimized properly.

                Not to mention the massive task of upgrading the game as new hardware and new engine features arrive.

      • DarkThoughts@kbin.social
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        11 months ago

        That’s easy when you consider that there hasn’t been basically any sort information about S42 for a long time now. Still doesn’t really prove anything about a potentially finished product.

  • 🎧MutatedBass🖱️@beehaw.org
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    11 months ago

    I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.

    • Friendship@kbin.social
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      11 months ago

      Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they’ve built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won’t be that. Which isn’t to say it can’t be a good or even amazing game, it just won’t be anything different or revolutionary gameplay wise.

      I’ve got very minimal interest/expectations for SQ42 and I’m far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it’s current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.

  • verysoft@kbin.social
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    11 months ago

    I mean, if they pull it off it will be great, but until it’s in our hands, there are no expectations.

  • DarkThoughts@kbin.social
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    11 months ago

    Right after headlines of SC losing the faith of the community. lol
    Also, Starfield has already launched. Not that I would even compare the two titles but Squadron 42 has still to prove its actual existence.

    • Sparking@lemm.ee
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      11 months ago

      Thats part of it because everyone interested already doesn’t like them and is getting this game for free. If it doesn’t have legs outside of everyone who has effectively ore-ordered, its going to be a real issue for CIG

      • TehPers@beehaw.org
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        11 months ago

        I essentially got Starfield for free (bought a laptop and it came with a code). For $0 it was worth every dollar spent, but I do feel bad for the people who pre-ordered.

        I can’t imagine why someone would pre-order a game like this one though, these devs don’t exactly have a great track history. At least for the people who pre-ordered Starfield, we know Bethesda will at minimum deliver a game lol.

        • t3rmit3@beehaw.org
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          11 months ago

          bought a laptop and it came with a code

          Wouldn’t have happened to be the new Framework, was it? :D

        • Sparking@lemm.ee
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          11 months ago

          I mean yeah. Idk why people pre-ordered it, but they did, that’s their whole funding. Now they owe a copy to all their “backers”, and it’s hard to see how releasing this game will bring in revenue. They are in a very big hole.

  • CodingSquirrel@kbin.social
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    11 months ago

    I watched the video and what they showed certainly looks impressive. The level of detail in actions, variety of gameplay, immersive first person perspective, and visual details all look good. I hope the game looks and plays as good as what’s shown and actually releases sometime soon, but I’m not holding my breath. Even if you ignore all the baggage the game has, gameplay trailers to games still in development are lies more often than not. I stopped following the development like 8 years ago, now it’s off my radar until it actually releases.

    • interolivary@beehaw.org
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      11 months ago

      I wouldn’t put too much stock in pre-release gameplay videos. Remember what the pre-release hype videos for Cyberpunk or No Man’s Sky looked like, and what the end results actually looked like?

    • ursakhiin@beehaw.org
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      9 months ago

      I’m expecting another 1.5-2 years on the release for this. They’ve announced it’s feature complete and moving to the polish stage. That where they will fix bugs and ensure gameplay functionally feels correct.

      Considering the number of chapters they had announced in the roadmap I imagine they have a lot of have to cover.

  • cambriakilgannon@beehaw.org
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    11 months ago

    Backed the kickstarter, still excited. Even in its current state it’s one of the more interesting games I’ve ever played. There’s probably a reason no one else has tried to make star citizen before. If SQ42 ever launches, hopefully in a decent state, assets will start getting moved to the multiplayer side of things.

      • bermuda@beehaw.org
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        11 months ago

        It’s a space MMO sandbox game that’s been in development for like 11 years now I think? It’s still in the alpha stage. I think at one point it was the highest backed Kickstarter in history. Some people think it’s fraud and they’ll never deliver, others think they’re working on it just slowly. I think at this point universally though, people are just starting to give up hope. The game is available and in a playable state, it’s just nowhere near the promised state.

        It also doesn’t help that a lot of ships in star Citizen can be bought with real life cash for pretty exorbitant amounts. A cursory Google search (haven’t played the game) tells me that the “600i Executive Edition” is the most expensive ship in the game, available for $25,000 real life USD.

        I’ve heard the best comparison for the game is the presently finished game Elite: Dangerous. Star Citizen is basically saying they’re E:D but better.

        • stargazingpenguin@lemmy.zip
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          11 months ago

          The Javelin is the most expensive ship you can actually buy, at $3,000. It’s still a crazy amount of money though! But if people want to pay it, more power to them. It allows me to enjoy the game with my $70 starter pack!

          While you technically have to spend $25,000 to get the 600i Executive Edition, is actually a perk you get once you’ve spent that much on the game itself.