Sandfall Interactive is refusing to let the enormous success of Clair Obscur: Expedition 33 dictate what comes next. Director and CEO Guillaume Broche says the studio is prepared to make major creative changes with its next game, even if some players ultimately dislike the result. In an interview with French outlet Konbini, Broche explained that Sandfall is not trying to recreate its debut game’s success by simply giving fans more of the same. When discussing the possibility that the studio’s…
Is that why you spent the first two comments attacking my choice of example instead of saying anything about the point I was making?
And again back to Noita? Did the game hurt your feelings or something? Why are you so obsessed with it?
And for every genre defining innovative game there’s at least 3 other games that sell as well if not better because they’re safe bets. Clair Obscure was a great an innovative game and has sold 8 million units in total. Oblivion remaster, which is literally Oblivion reskinned, sold over 9 million within the first 3 months after release. Battlefield 6 sold 7 million units within the first 3 days and the latest COD doesn’t have exact sales numbers but had over 50 million players within the first month. You explain to me how COD, which is hardly an innovative series now, was 6 times more appealing to gamers than Clair Obscure, which was a great and innovative game?
That’s my point with Noita as well. Noita at it’s core it not a bad game, which is why it has sold well. But because it has made certain innovative design decisions it will never sell as well as something like Stardew Valley, which is very much the opposite of innovative because by the admission of the developer they’ve effectively cloned harvest moon.
But that’s the nuance you claim is lacking so continue ignoring the point I’m making and instead attack Noita for the fourth time for some weird reason.