Linux vs Windows tested in 10 games - Linux 17% faster on Average::Computers, hardware, software and gaming in Spanish and English

  • arc@lemm.ee
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    6
    ·
    2 years ago

    It must be very hard to exactly compare games between Windows and Linux because it’s possible that emulation in Proton, WINE or the driver means some settings or extensions might not be enabled even if they appear to be. DirectX emulation is also bound to slow things down so a game probably has to be use OpenGL or Vulkan directly.

    So while I can well believe that Linux can keep up and possibly exceed Windows, it needs a careful technical eye to ensure a true comparison is happening.

      • arc@lemm.ee
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        3
        ·
        edit-2
        2 years ago

        Wine is an emulator. It might not have started as such when it was winelib but it is now, especially when running binaries. If in doubt read their own FAQ where they take pains to describe it depends what you’re doing and what is meant by emulation.

        • jabjoe@feddit.uk
          link
          fedilink
          English
          arrow-up
          4
          ·
          2 years ago

          Go read the code. It’s a reimplementation of core Windows DLLs. Quite a clean one. There is also a daemon that fakes a NT kernel. It’s worth a read.

          • arc@lemm.ee
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 years ago

            I know what it is thanks. I even contributed code a long time back to it.

            • jabjoe@feddit.uk
              link
              fedilink
              English
              arrow-up
              2
              ·
              2 years ago

              Then why are you saying it’s going to pay any kind of emulation cost? It’s not really much different to what MS do. NT has it’s own sys calls that MS call in their Win32 implementation. WINE calls POSIX calls in their’s.

              Well done contributing anyway. I haven’t, but I crawled all over the source when I developed on Windows as it was better than MSDN for the semi-documented stuff (that was only documented at all because EU forced them).

              • arc@lemm.ee
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 years ago

                I didn’t and I don’t know where you got the idea I did.

                • jabjoe@feddit.uk
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  2 years ago

                  Cool, well happy it was just a miss understanding, but I’m clearly not the only one who thought you were saying that. Might be worth clarifying in you earlier posts.

    • nathris@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 years ago

      It’s getting hard to do just between AMD and Nvidia on Windows.

      I’m old enough to remember the days when reviewers showed macro shots of the wires in half life 2 to test AA between different cards.

      Does anyone even test that enabling “Ultra” settings results in the same configuration across vendors/generations? I’m pretty sure LTT Labs found cases where it wasn’t.