• Ace0fBlades@lemmy.world
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    11 months ago

    Bungie’s Halo soundtracks were iconic and can be laid at the feet of Marty and Michael.

    I had heard that Marty was difficult to work with, but it’s crazy that you wouldn’t try to retain the talent that got your brand to live in millions of people’s heads rent free.

    Even stranger from Sony’s perspective. If you bought an expensive race car and the first thing you start doing is throwing away the expensive parts in favor of cheaper ones, you no longer own a race car. You own something that looks like it, but can’t perform.

    • 50gp@kbin.social
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      11 months ago

      definitely indication of “we dont want to pay our 20-year veteran staff what they deserve”

    • Cagi@lemmy.ca
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      11 months ago

      Yeah, the newer music did the job well, but Marty’s scores transcended good videogame music. The opening chants of Halo 1 were an instant indicator you were in for something new and special.

  • JIMMERZ@lemm.ee
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    11 months ago

    Safe to say Bungie no longer cares about retaining high quality talent.

    • NOT_RICK@lemmy.world
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      11 months ago

      I found it funny that they fought so hard to regain their independence from Microsoft just to sell to Sony a decade later. Seems like a ship of Theseus situation

      • BB69@lemmy.world
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        11 months ago

        Or even just Activision almost immediately after leaving Microsoft. They never even released anything without having a “master”

      • BURN@lemmy.world
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        11 months ago

        The people who fought for independence are no longer the ones running the company. Just like with InfinityWard, the people who made the company what it is have long since left or been fired/laid off. The studio is only the same in name and by what IPs it owns. Other than that it’s basically entirely different.

      • Altima NEO@lemmy.zip
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        11 months ago

        They were tired of making the same fps game over and over, so they switched to making the same fps game over and over.