Bungie’s Halo soundtracks were iconic and can be laid at the feet of Marty and Michael.
I had heard that Marty was difficult to work with, but it’s crazy that you wouldn’t try to retain the talent that got your brand to live in millions of people’s heads rent free.
Even stranger from Sony’s perspective. If you bought an expensive race car and the first thing you start doing is throwing away the expensive parts in favor of cheaper ones, you no longer own a race car. You own something that looks like it, but can’t perform.
definitely indication of “we dont want to pay our 20-year veteran staff what they deserve”
Yeah, the newer music did the job well, but Marty’s scores transcended good videogame music. The opening chants of Halo 1 were an instant indicator you were in for something new and special.
Safe to say Bungie no longer cares about retaining high quality talent.
I found it funny that they fought so hard to regain their independence from Microsoft just to sell to Sony a decade later. Seems like a ship of Theseus situation
Or even just Activision almost immediately after leaving Microsoft. They never even released anything without having a “master”
Come now. They released some cool Mac games before they were snapped up by MS
Marathon was a blast (and Halo incorporated many elements of it).
And Windows too (Oni)
I meant after leaving Microsoft.
Probably too young for Marathon or Oni…
I meant after leaving Microsoft.
The people who fought for independence are no longer the ones running the company. Just like with InfinityWard, the people who made the company what it is have long since left or been fired/laid off. The studio is only the same in name and by what IPs it owns. Other than that it’s basically entirely different.
They were tired of making the same fps game over and over, so they switched to making the same fps game over and over.
Michael Sechrist is also gone with him :\
Same as with Martin O’Donell a few years back
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“First time?”