Is anyone else sick and tired of how many games these days are focused around gun fighting? IMO, FPS games haven’t markedly improved since the original counter strike which I played as a CHILD. Frankly, I just wish we could all stop obsessing over guns and come up with something new.

  • simple@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    Why wouldn’t games have guns? If you’re going to have combat in your game, it’s either ranged combat or melee combat. Starfield has both, why wouldn’t an open world sci-fi game have guns?

    There’s no lack of games without guns. Hell, there’s no lack of games that don’t even have combat now. You just need to find games you enjoy.

    • DaughterOfMars@lemmy.worldOP
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I’d argue that Starfield having guns is really at odds with the theme of the game. It turns it from a space exploration game into just another FPS but you have to drive through some space to get to the next mission.

      • simple@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        It’s not at odds, it’s the way you engage with enemies. Starfield at its core is still an RPG, gunplay is just one facet to it. You can choose not to fight enemies and just explore, talk to NPCs, build bases… You could decide to play melee or do different builds like stealth instead of just blasting enemies. It’s a choice.

        That’s like saying Skyrim is just a mindless game about whacking people with swords. Combat is a part of it, but the game isn’t about combat, and they’ve never advertised it as such.

        • DaughterOfMars@lemmy.worldOP
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          I really disagree on both points. I don’t see why I should be exploring the galaxy by mass murdering everything in it.

          And Skyrim is definitely 100% about the combat. Every single mechanic serves that purpose.

          • SugarApplePie@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            Have you tried No Man’s Sky? I’ve been having a fun time being a pacifist space explorer cataloging all sorts of random creatures, plants, and rocks. Only a handful of hours of playtime but so far it looks like the combat is optional.

            • DaughterOfMars@lemmy.worldOP
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              I have. I found that it was a little too repetitive and shallow, but it was fun for a while. Tbh I had hoped that Starfield would aim to be a better version of NMS.

        • SevenSwell@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          I hope that unlike Fallout 4, Starfield has more encounters you can talk your way out of. It drove me crazy all the named Raiders with cool back stories that you only found out about through terminal entries and handwritten notes. Don’t get me wrong, I do want that sort of storytelling too, but it does sort of lend weight to the criticism that it’s too gun focused, and I am definitely timid about Starfield ending up the same way.

          • DaughterOfMars@lemmy.worldOP
            link
            fedilink
            arrow-up
            3
            ·
            1 year ago

            That may be a possibility, but I worry that it will be a second-class citizen in a game that really, really wants you to shoot stuff.

  • TeaHands@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    For what it’s worth, OP, I’m with you. Starfield was a massive disappointment, it could’ve been so cool and then the first proper info we got about it was “look you get to shoot stuff”. Like, have some imagination!

  • Julian@lemm.ee
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    I totally agree that there’s way too much focus on combat in a lot of games, especially triple-a releases. I love a good fps but I also appreciate games that manage to be engaging without using violence. Portal, Antichamber, The Stanley Parable, Event[0], and Distance are a few that come to mind.

  • Astrovenator@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I think it’s just that the whole concept of shooting/ gunplay really lends itself to the first person viewpoint. Another example is racing games or flight sims. Plus, aiming/ shooting is a great example of easy to pick up, hard to master skills in both games and real life. So I think it’s just a natural use of the technology

  • rknuu@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I agree there’s still quite a bit of focus, but I’ve also noticed that FPS’s are actually starting to branch out beyond just shoot’em up, bang, bang content; so guns aren’t the only focus.

    For instance, if you look to the early 2000s, most FPSes were literally just some flavor text with your character behind a targeting reticle shooting everything, but now adays, there’s strategy, crafting, narrative, and a bunch of others; there’s more variety to the gameplay.

    • DaughterOfMars@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Granted, there are lots of non-gun games. I guess I mostly take offense to Starfield because it feels so out of place.

      • Mummelpuffin@beehaw.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I mean, this has always been Bethesda’s “thing”. They make RPGs. I grew up making incredibly dumb character builds in Oblivion where I’d bounce around rooms dodging fireballs and karate chopping people with a character that looked like Patrick Stewart.

        On the other hand, I get it, Bethesda’s “strongsuit” has always been exploration, lore, environmental storytelling, just living in a world… and I think Eastshade is a cool take on how to make a game that’s just about that.

  • Exaggeration207@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    The last FPS I really got into was Overwatch, and my two mains (Mercy and Reinhardt) weren’t gun fighters. Some FPS games actually try to innovate, like Titanfall, and while I can’t get into them, I can see the appeal. But then there’s the Call of Duty and Battlefield series, which largely give us the same gameplay over and over again. I know they’re popular for a reason, and they continue to sell really well, but… yeah. I just don’t get it.

  • ngwoo@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    What do you propose a first person shooter features, if not guns? Non-violent FPS games exist like Splatoon, but those are still guns. Bows are an option, but that’s still projectile-based violence.

      • ngwoo@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Could make that argument for every genre though. Racing games will always fundamentally be about making a vehicle get to a finish line before the other ones, etc. Applies outside of games, too. Music, books, film, if you set the bar for innovation that high then we just all stop doing art.