cross-posted from: https://programming.dev/post/8121669

Taggart (@mttaggart) writes:

Japan determines copyright doesn’t apply to LLM/ML training data.

On a global scale, Japan’s move adds a twist to the regulation debate. Current discussions have focused on a “rogue nation” scenario where a less developed country might disregard a global framework to gain an advantage. But with Japan, we see a different dynamic. The world’s third-largest economy is saying it won’t hinder AI research and development. Plus, it’s prepared to leverage this new technology to compete directly with the West.

I am going to live in the sea.

www.biia.com/japan-goes-all-in-copyright-doesnt-apply-to-ai-training/

  • tabular@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    10 months ago

    I don’t understand. If I make something that doesn’t mean I’m not infringing someone’s works.

    • redfellow@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      10 months ago

      Point: regardless of the HOW it was made, the process of figuring if it infringes on something is the same. It’s still not always easy and due to the shittyness of current IP laws, even long time professional artists sometimes make mistakes.

      In the end it’s just about money.

      • tabular@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        10 months ago

        I am familiar with SEGA owning a software patent on Crazy Taxi’s “arrow above car points where to go” because my interests in creating games happened to lead me to an article stating such.

        That seems related to HOW my works are made, to me. I know of no other way to find that out.

        • pirat@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          Like this one in Midtown Madness? Did MS actually have to pay SEGA to do the same thing? Both were originally released in 1999, it seems. I’m unsure which came first, but does it even matter if SEGA managed to get the patent first?

          MS Midtown Madness gameplay screenshot

          • tabular@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            10 months ago

            Midtown Madness 1/2/3 all have the arrows from what I’ve seen. At least 3 has a part where you pick up people in a taxi.

            I am unsure what would happen if Midtown Madness did it first but didn’t patent it, game mechanic patents are not common (I hope…). Perhaps they knew they could win but didn’t want to lose money fighting the Microsoft of that time? I can find no mention of MM regarding the Sega v. Fox lawsuit where Fox privately settled over Simpson’s Road Rage in 2003.

            • pirat@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              10 months ago

              Crazy! I had never thought of this sort of arrow as something that would have a patent. Isn’t it pretty common in various other driving/racing games? Maybe not?! MM1 & MM2 definitely had the arrow — I’ve spent way too many hours fucking around in those as a kid! However, there’s no taxi mode in any of them. Sadly, I’ve never tried MM3, since it was never released for PC, iirc only for Xbox, but the video you shared indeed confirms it had the arrow too, and even a taxi mode! How similar is it to that of Crazy Taxi? I’ve never played that. At least, SEGA probably doesn’t own the patent for the taxi/delivery/ambulance driver game format too?!