• circuitfarmer@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    5
    ·
    10 months ago

    It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.

    But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.

    • arudesalad@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      ·
      10 months ago

      The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I’m experiencing though.

      • circuitfarmer@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.

        For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.

        • Th3D3k0y@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

          • circuitfarmer@lemmy.sdf.org
            link
            fedilink
            English
            arrow-up
            1
            ·
            10 months ago

            Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.

      • circuitfarmer@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        10 months ago

        I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.

    • echo64@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 months ago

      I feel like whenever i “tanked” a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

    • Encrypt-Keeper@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      10 months ago

      In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.