Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US.
Link: https://nitter.net/MatPiscatella/status/1747660051269988522
Something not being dominant does not mean that it is cannibalistic or bad for the industry… it just means that it isnt the dominant form of income for them.