Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US.
Link: https://nitter.net/MatPiscatella/status/1747660051269988522
this is not true. in-fact it is seen as a marketing tool for the subscription services. market-forces do not naturally lead to the outcome you are describing.
it is also not the “exception” that something isn’t available, it’s an exception when a subscription service does release a purchasable option.
Indeed it’s getting more and more common that not only will shows/movies be unavailable for purchase, but deleted from the subscriptions too.