Hello friends! Is there a lemmy community for roguelikes? I am, in this case, looking for a place focused on more traditional roguelikes (DCSS, CCDDA, BROGUE, etc)
If there isn’t one, no worries, send me you’re favorite unknown traditional roguelikes. I’ll tell you mine. It’s called “Empires of Eradia” it’s a more open combat focused RL with a unique twist on permadeath. It’s got great crafting and a strong focus on risk reward.
Interested! My first roguelike was, well, rogue. Never got overly into it, but spent many many hours playing ADOM, nethack, and others. I hope there’s a community already, and if not, let’s make one!
I’ve never even touched rogue actually. Played quite a bit of ADOM though. Definitely a good time :). Also there’s a post up above with links to RL communities :)
Played Nethack for many years but switched to Crawl eventually. Lately I’ve been playing Brogue too. Never ascended in any of them but that doesn’t keep me from enjoying them.
Must have: HJKL navigation (including diagonal). Big plus: terminal mode. Not a fan of tiles but I’ve grown to like Brogue’s hybrid approach. I think I am ok with it because it’s done so tastefully.
I’ve gotten spoiled by auto-explore and other travel aids in Crawl and Brogue, hard to go back to Nethack now. I am sure there are some variants that have it, I will look around at some point.For a while I played Nethack using an Emacs interface, that was pretty neat but it hasn’t kept up with later versions.
A few communities I am finding on https://browse.feddit.de/:
https://lemmy.world/c/roguelikedev
https://lemmy.sdf.org/c/nethack
https://lemmy.world/c/crawl
https://lemmy.world/c/dcssYou know, I never got into nethack. I can appreciate it’s complexity but it seems just a little too much for me. I’ve played well over my fair share of crawl though. I don’t mind tiles so much when done well but ascii is just as good.
I must admit I’m spoiled not only to auto explore but also to the numpad… dcss always hit that perfect balance of an auto that was fluid and purposeful without diving you into weird situations and feeling inadequate (looking at you Qud, I love your game but your autoexplore is garbage).
I guess I may have to check out nethack again though. Thanks for the suggestion!
Eyy!! Just saw the edit! No idea why those didn’t show up when I looked! Thanks you very kindly!
DragonFangZ is a cute, anime themed traditional roguelike that’s noteworthy for its cute chibi artstyle, and its rather poor localization. It’s not bad in that the translation choices are bad, but in that the person who did the translation, they did their best and it’s really endearing!
The gimmick of this game is the Fang system, wherein sometimes when you kill a monster, they’ll drop a “Fang” which can be consumed for a permanent upgrade, or equipped for access to an ability. These are themed around the monster the Fang dropped from and can be combined. Further, there’s the Brave system that incentivizes players to leave corridors and battle with 8 spaces surrounding them for an attack boost.
Overall, it’s a really sweet and endearing game, and I wish more people would give it a shot!
I’ve actually never heard of this one! Definitely worth a look.
Both the Fang and Brave system sound great. Particularly the later since you generally DONT want to fight in the open like that in RLs. What a cool idea!
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I’ve really enjoyed SanctuaryRPG: Black Edition (really cheap on Steam as I type this), Brogue and Shattered Pixel Dungeon.
Eyy SanctuaryRPG has some wild ascii art! Definitely a good game!
Ultima Ratio Regum is an interesting thing. It’s more of a culture generation experiment than a complete game. It procedurally generates detailed designs for basically every item around you, which will vary depending on which part of the world you are, whether this place is rich or poor, etc. For many things it generates a close-up image, in what can basically be called ASCII+ art (images which still use traditional roguelike console-like engine, but are drawn with colored rectangles and triangles, so it’s not literally ASCII)