• Plume (She/Her)@beehaw.org
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    “Game dev here,” Carlone writes, adding that they are a “big fan” of Dreamcast Guy. “Wanted to clarify: it’s not a sign of an unfinished game. It’s a choice. 60fps on this scale would be a large hit to the visual fidelity. My guess is they want to go for a seamless look and less ‘pop in.’ And of course, [it’s] your right to dislike the choice.”

    Sure. Maybe. It could be this. Or…

    Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they’ve been dragging since Morrowind. Can’t prove it but… you know. Just a hunch I get from playing their games.

    • lemillionsocks@beehaw.org
      link
      fedilink
      arrow-up
      10
      ·
      edit-2
      1 year ago

      People constantly complain about the engine that they use but no other game engine is as flexible when it comes to modding and no other game engine has the same level of complexity when it comes to being able to pick stuff up and move it around. You can take items off a shelf or desk in skyrim and fallout and stack them somewhere else. You can if you want decide to hoard a bunch of garbage you stole and stack them into a pyramid in your home base area.

      Are their quirks? Sure the physics tied to framerate in skyrim was a problem, the games are always buggy, and they arent usually the prettiest games out there(though skyrim looked decent when it first came out and the graphical fidelity mods can work magic).

      As for the premise does it have to do with fidelity? Of course it does. Setting a framecap on consoles means theyre able to use higher resolution assets, better lighting effects, and more complex models. I understand the preference of giving up fidelity for some smoothness and frames but 30fps isnt totally uncommon in console spaces and this is a bethesda game not a twitch shooter or a 2d fighter.

      Outside the PC space gamers hardly ever talk about or think about framer rate. Graphical effects and details and fisual fidelity are a higher priority and more important in a game where generally you mostly just walk around and explore.

      It would be nice if they had an option for a lower res mode or less detailed mode and 60fps target, but I get why they made the choice they did and ideally Im sure it’ll run at a normal framerate on pc.

      Now if it runs poorly on PC then we can riot.

      • CleoTheWizard@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        It’s also a personal choice of Bethesda not to rename their engine. Many other studios do this same thing and reuse engines, but they often rename them after significant rewrites. Bethesda just doesn’t do that.

        Also they aren’t worried about how the game will be released. Their games have legs. So a 60fps version will eventually come out. Then they’ll release it 5 more times.

          • CleoTheWizard@beehaw.org
            link
            fedilink
            arrow-up
            0
            ·
            1 year ago

            I mean that they haven’t changed it from the Creation engine. Which has been used since Skyrim despite some big rewrites for Fallout and I’m sure more big rewrites or additions for Starfield

            • AndrasKrigare@beehaw.org
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              But it’s only been 2 games since Skyrim, right? And for Starfield it’s being renamed Creation Engine 2. Either way that statement “Bethesda just doesn’t do that.” Doesn’t seem accurate when they have done that multiple times.

              • CleoTheWizard@beehaw.org
                link
                fedilink
                arrow-up
                2
                ·
                1 year ago

                Huh okay yeah that’s fair. I guess I’m thinking more about the time span since that game engine is now well over a decade old whereas the previous examples are separated by a handful of years. And I didn’t know about them putting a ‘2’ in front of it for Starfield.

    • Goronmon@beehaw.org
      link
      fedilink
      arrow-up
      6
      ·
      edit-2
      1 year ago

      Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they’ve been dragging since Morrowind.

      Code doesn’t go bad with time, that’s not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it’s still the same “engine” in theory, doesn’t mean that large parts (or all of it), haven’t eventually been replaced or refactored over the years.

      Unreal Engine has been around for 30 years at this point, would you also consider that an “asthmatic engine”?

      • corm@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        Some engines get better and some just get more and more spaghetti duct tape.

      • Plume (She/Her)@beehaw.org
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        No, what I mean is that this engine always had a cobbled up together with duct tape feels to it. It’s also the beauty of it.

    • AndrasKrigare@beehaw.org
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      that asthmatic engine they’ve been dragging since Morrowind

      I don’t believe that’s true at all, though. At least by Wikipedia, Morrowind was NetImmerse, Oblivion was Gamebryo (modified Havok), and Skyrim was Creation. And I remember in the announcements for Skyrim that they remade the engine for the game. And Starfield is an updated engine, Creation 2

      https://en.m.wikipedia.org/wiki/Creation_Engine for more

    • Mummelpuffin@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Call of Duty still runs on the Quake 3 engine, if we go off of the logic people uncharitably use for Bethesda’s games specifically.

    • sydneybrokeit@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      I’d be a lot more willing to believe it’s down to the engine if we weren’t also dealing with a bunch of other games coming out on consoles at 30FPS.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      No, it’s most definitely a choice. You can make any engine run at 60 FPS if you sacrifice something else for it. The RE engine runs beautiful games at 60 FPS, but they had to make all sorts of sacrifices to fidelity to get World Tour in Street Fighter 6 to run at all, let alone at 60 FPS on current gen consoles.

    • polygon@beehaw.org
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      I’m sure you’re right about this. Probably the framerate bounces all over the place which feels much worse than simply locking it to 30fps and having a consistent experience. I think a PC has the potential to simply brute force it into 60fps, but an Xbox simply cannot. Which is probably fine. The game is said to run at 4k and 1440p depending on which Xbox you have, and for a game like this where exploration is going to play a big role, those visuals will do a lot of silent storytelling.

      I would rather walk over a hill and see an incredible alien sunset on some moon, than have more frames, especially if those frames are bouncing around between 60 and 40 and going over that hill stutters and jerks spoiling the immersion.