• Poggervania@kbin.social
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    9 months ago

    iirc that more has to do with lazy coding of their physics system with the Gamebryo Creation engine. From what I understand, the “correct” way for physics to work is more or less locked at 60fps or less, which is why in Skyrim you can have stuff flip out if you run it above 60fps and can even get stuck on random ledges and edges.

    There are use cases for tying things to framerate, like every fighting game for example is basically made to be run at 60fps specifically - no more and no less.