I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.

  • Ocean@lemmy.zip
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    1 year ago

    Not a shooter, but superliminal I think has a few levels that let you use portals to change your size, and there’s no limits on how many times you can do it, so you can shrink yourself to be microscopic to the point where you can fit inside a straw and it takes like a minute to walk to the end of the straw. Everything in the room is modeled to be quite detailed, so there’s also a chess board, and you can get on top of the rook piece and it’s like being on top of a castle.

    Pretty fun puzzle game

  • nlm@beehaw.org
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    1 year ago

    It Takes Two is a great co-op (no singleplayer) game where you play two parents who are going to a divorce when they are turned into two dolls and need to find their way to their daughter while getting across their yard and house.

    It’s really fun for couch co-op!

  • dark_stang@beehaw.org
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    1 year ago

    This reminded me of the bedroom level of Twisted Metal 4. Loved driving around that map. Felt like I was a hotwheels car.

    • hastati@beehaw.org
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      1 year ago

      I fell in love with this game for that theme. It really felt like a Japanese take on Toy Story.

  • boonhet@lemm.ee
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    1 year ago

    Enemy Territory had an awesome one called Cortex! Should download it again

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    1 year ago

    Did anyone else ever play Airfix Dogfighter? You got to fly model planes all through a house and break glass and stuff. Super fun times 😁

      • Deconceptualist@lemm.ee
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        1 year ago

        I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.

        Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.

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    1 year ago

    TF2 has some good ones. Those were the days, along with the original prop hunt, rocket jump maps and sledding.

  • ELLIOTTCABLE@beehaw.org
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    1 year ago

    I haven’t actually played it yet, but HYPERCHARGE: Unboxed has been in my Steam library for ages. That looks like it may scratch your itch …

    I really miss some “toy soliders” 3D shoot-em-up that I can just baaaaaaarely remember from the 1990s … does anybody remember the game I’m thinking about? (There was definitely a series, I distinctly recall the name ending in “2” …)

  • Sobroku@lemmy.zip
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    1 year ago

    Haven’t seen this concept for a while. I remember playing shit out of Airfix Dogfighter, where you were basically controlling a plane model from WW2 and fighting around the house with other planes. Great game

  • SenorBolsa@beehaw.org
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    1 year ago

    HL2DM had some awesome rat maps. I need to backup my collection of source maps off my old hard drive.