• Macaroni_ninja@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    9 months ago

    Please someone tell me a scenario, where I would use the eyewear-free 3D features in everyday life? Not just a magic trick, but an actual practical use.

    • mrfriki@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      9 months ago

      In the Nintendo 3DS the 3D felt great, specially in the second iteration with the cameras that auto adjust the 3D effect based on your eyes position. Outside of gaming I can’t see any practical use. 3D movies always felt weird to me.

      • LiveLM@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        8 months ago

        Funny enough, I think subtle 3D depth effects on 2D games were some of the best uses of the 3DS’ technology.
        An UI built around subtle depth could be really nice, flat design has made everything very… well, flat.

        • aluminium@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          8 months ago

          agree, I’m at this point so burnt out on flat UI designs. Its been 10 years now and I have had enough

      • golli@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 months ago

        3D movies always felt weird to me

        I think the big issue is that for most 3D releases it’s more of an afterthought. It is however pretty cool in movies specifically made for it such as the Avatar movies.